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General Tabletop Discussion
*Dungeons & Dragons
NPCs, and the poverty of the core books
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<blockquote data-quote="DEFCON 1" data-source="post: 9745008" data-attributes="member: 7006"><p>If it really mattered that much to the player that they get this "magic spell" that the NPC had that they didn't, then I'd write it up the effect as a spell and let them have it. No big deal. And if I felt the spell needed "re-balancing" or "re-leveling" or any of that stuff as part of writing it up, then I'd do that too. I don't see any of that as anything to be that concerned about.</p><p></p><p>Or if I didn't want to go through any of that effort of making a new spell for whatever silly reason, then I just wouldn't use that magical effect as part of the Wizard NPC statblock and instead replace it with an actual spell for them to use. Again, not that hard, not that big a deal. Changing statblocks or just not using parts of a statblock is such an easy thing that I cannot fathom getting worked up about it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9745008, member: 7006"] If it really mattered that much to the player that they get this "magic spell" that the NPC had that they didn't, then I'd write it up the effect as a spell and let them have it. No big deal. And if I felt the spell needed "re-balancing" or "re-leveling" or any of that stuff as part of writing it up, then I'd do that too. I don't see any of that as anything to be that concerned about. Or if I didn't want to go through any of that effort of making a new spell for whatever silly reason, then I just wouldn't use that magical effect as part of the Wizard NPC statblock and instead replace it with an actual spell for them to use. Again, not that hard, not that big a deal. Changing statblocks or just not using parts of a statblock is such an easy thing that I cannot fathom getting worked up about it. [/QUOTE]
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Community
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NPCs, and the poverty of the core books
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