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General Tabletop Discussion
*Dungeons & Dragons
NPCs, and the poverty of the core books
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<blockquote data-quote="Remathilis" data-source="post: 9748189" data-attributes="member: 7635"><p>There are three ways I explain the differences:</p><p></p><p>1. Good enough. NPCs like the assassin or tribal warrior look enough like a rogue or barbarian to fill that niche. It's not 1:1, but it's close enough that trying for greater accuracy will break balance or simplicity.</p><p>2. Departmentalization: PC clerics represent a specific branch of priesthoods, different from the acolyte or war priests divisions. Not every priest in the faith would have the exact same training and hence the same abilities.</p><p>3. Gamism. It doesn't make a lot of sense that every first level fighter, regardless of species, background, or location would all have the ability to take a second wind that no other martial (barbarian, ranger, monk) cannot. But that is an abstraction made for a class based system. If I can ignore every fighter in the world having the exact same abilities, I can equal ignore that every NPC warrior cannot. Maybe if D&D abandons classes for a more granular system of skills and abilities and opens that to NPCs as well, we can even that discrepancy.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9748189, member: 7635"] There are three ways I explain the differences: 1. Good enough. NPCs like the assassin or tribal warrior look enough like a rogue or barbarian to fill that niche. It's not 1:1, but it's close enough that trying for greater accuracy will break balance or simplicity. 2. Departmentalization: PC clerics represent a specific branch of priesthoods, different from the acolyte or war priests divisions. Not every priest in the faith would have the exact same training and hence the same abilities. 3. Gamism. It doesn't make a lot of sense that every first level fighter, regardless of species, background, or location would all have the ability to take a second wind that no other martial (barbarian, ranger, monk) cannot. But that is an abstraction made for a class based system. If I can ignore every fighter in the world having the exact same abilities, I can equal ignore that every NPC warrior cannot. Maybe if D&D abandons classes for a more granular system of skills and abilities and opens that to NPCs as well, we can even that discrepancy. [/QUOTE]
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NPCs, and the poverty of the core books
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