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General Tabletop Discussion
*Dungeons & Dragons
NPCs, and the poverty of the core books
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<blockquote data-quote="Remathilis" data-source="post: 9748381" data-attributes="member: 7635"><p>A satisfying encounter. PCs are built with three conceits in mind: </p><p>* They can do tremendous nova damage if they use all their power at once.</p><p>" They don't have as many hp as monsters and have to rely on healing and AC to even the odds</p><p>* They are built for multiple encounters with rests in between and noncombat encounters and abilities.</p><p></p><p>As such, they tend to either be glass cannons (enough power to destroy a group via Nova, but equally susceptible to being nova'd) or slap-tanks (investing in high defense to live, but at the cost of low damage that never threatens the PCs). The former is rocket tag, the latter is The Slog. Monsters and NPCs are built for a single encounter, so they have more HP it resist nova (though with lower AC, with creates the hp sponge issue) but enough damage to threatens PCs without high nova potential. A middle ground that make fights longer but not too long. </p><p></p><p>As always, this is averages and ymnv.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9748381, member: 7635"] A satisfying encounter. PCs are built with three conceits in mind: * They can do tremendous nova damage if they use all their power at once. " They don't have as many hp as monsters and have to rely on healing and AC to even the odds * They are built for multiple encounters with rests in between and noncombat encounters and abilities. As such, they tend to either be glass cannons (enough power to destroy a group via Nova, but equally susceptible to being nova'd) or slap-tanks (investing in high defense to live, but at the cost of low damage that never threatens the PCs). The former is rocket tag, the latter is The Slog. Monsters and NPCs are built for a single encounter, so they have more HP it resist nova (though with lower AC, with creates the hp sponge issue) but enough damage to threatens PCs without high nova potential. A middle ground that make fights longer but not too long. As always, this is averages and ymnv. [/QUOTE]
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Community
General Tabletop Discussion
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NPCs, and the poverty of the core books
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