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NPCs, and the poverty of the core books
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<blockquote data-quote="ECMO3" data-source="post: 9751316" data-attributes="member: 7030563"><p>No it is not. Now you are just making things up.</p><p></p><p><em>"You can build an encounter if you know its desired difficulty. The party’s XP thresholds<strong> <u>give you an XP budget</u></strong> that you can spend on monsters to build easy, medium, hard, and deadly encounters." (2014 DMG p81-82)</em></p><p></p><p>If you are using the ineffective outdated rules for encounter design the XP threshold gives you the budget for one encounter and the daily table gives you the budget for the whole day. Using these criteria, if you have a party of five 5th level characters the XP budget for a deadly encounter is 5500xp. If you choose not to use it that is fine, but then you are going outside the "design norms" as noted in the outdated 2014 DMG.</p><p></p><p>To circle back on my original claim - "<em>In the modern* game party healing often outpaces those [AOE] save effects"</em></p><p></p><p>That was true when I stated it and it is true now regardless of which rules you are using to design encounters.<em> </em></p><p><em></em></p><p><em>*</em> FWIW "modern" implies 2024</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9751316, member: 7030563"] No it is not. Now you are just making things up. [I]"You can build an encounter if you know its desired difficulty. The party’s XP thresholds[B] [U]give you an XP budget[/U][/B] that you can spend on monsters to build easy, medium, hard, and deadly encounters." (2014 DMG p81-82)[/I] If you are using the ineffective outdated rules for encounter design the XP threshold gives you the budget for one encounter and the daily table gives you the budget for the whole day. Using these criteria, if you have a party of five 5th level characters the XP budget for a deadly encounter is 5500xp. If you choose not to use it that is fine, but then you are going outside the "design norms" as noted in the outdated 2014 DMG. To circle back on my original claim - "[I]In the modern* game party healing often outpaces those [AOE] save effects"[/I] That was true when I stated it and it is true now regardless of which rules you are using to design encounters.[I] *[/I] FWIW "modern" implies 2024 [/QUOTE]
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