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<blockquote data-quote="WayneLigon" data-source="post: 479534" data-attributes="member: 3649"><p>It depends on the party mix. Usually if they take an NPC along, it's to fill a niche they are missing. It's especially important if they have no cleric or arcane caster. </p><p></p><p>The current campaign, they picked up a local teenager as a guide to the area, and to show them where the likely bandit hiding spots would be. Because he related the story of climbing a tree to escape the evil 'Demon Boar' that was terrorizing the area, the half-orc ranger in the party named him 'Rith'; orcish for Climber. He was a 1st level commoner who became a mascot to them, then the half-orc began to train him as a ranger. He was a pretty terrible combatant due to my poor die rolls, but he was good to have around to give aid on tracking checks and the whole lot.</p><p></p><p>Last session, they finally met a greater servant of the dragon cult they'd been unknowingly opposing, along with her bodyguards. She proceeds to kill everyone in the party except for the dwarf thief.. and Rith, who went to -4... before she herself is killed. When that happens, everyone in a 20' radius of her teleports back to the dragon temple far to the north, hundreds of miles from civilization. Dolen revives Rith with a potion, then they strip the bodies of everything they can find and hide like rats. </p><p></p><p>They watch in horror as cultists appear after dark and drag the bodies away to underground chambers. The next morning, they run out of the ruins and begin the long journey home. Because Rith was with him, Dolen the thief makes it make to civilization because Rith knows how to live in the wilds, how to find his way, all that. </p><p></p><p>Dolen was certainly glad they'd made the decision to train him, so long ago!</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 479534, member: 3649"] It depends on the party mix. Usually if they take an NPC along, it's to fill a niche they are missing. It's especially important if they have no cleric or arcane caster. The current campaign, they picked up a local teenager as a guide to the area, and to show them where the likely bandit hiding spots would be. Because he related the story of climbing a tree to escape the evil 'Demon Boar' that was terrorizing the area, the half-orc ranger in the party named him 'Rith'; orcish for Climber. He was a 1st level commoner who became a mascot to them, then the half-orc began to train him as a ranger. He was a pretty terrible combatant due to my poor die rolls, but he was good to have around to give aid on tracking checks and the whole lot. Last session, they finally met a greater servant of the dragon cult they'd been unknowingly opposing, along with her bodyguards. She proceeds to kill everyone in the party except for the dwarf thief.. and Rith, who went to -4... before she herself is killed. When that happens, everyone in a 20' radius of her teleports back to the dragon temple far to the north, hundreds of miles from civilization. Dolen revives Rith with a potion, then they strip the bodies of everything they can find and hide like rats. They watch in horror as cultists appear after dark and drag the bodies away to underground chambers. The next morning, they run out of the ruins and begin the long journey home. Because Rith was with him, Dolen the thief makes it make to civilization because Rith knows how to live in the wilds, how to find his way, all that. Dolen was certainly glad they'd made the decision to train him, so long ago! [/QUOTE]
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