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<blockquote data-quote="Berk" data-source="post: 479584" data-attributes="member: 5992"><p>I ran an NPC for over a year with a group that I was dming. The first reason I did this was because the group didn't have a cleric and they needed one on their first adventure. But as roleplaying goes the PC's made friends with the NPC and he stuck around. He eventually became my PC as me and my brother would switch off DMing the same world that we created. He also became one of the more powerful characters in the group, mostly because he was eventually put in charge of a major temple during one of the times my brother was DMing and he actually sat out a bunch of adventure's taking care of religious business. Think he sat out a total of around 6 months game time which was a lot of adventuring he missed out on. The main reason I did this with this character was because the other players came to rely upon the cleric for healing and support, I was never one to actually say "I know the answer to this riddle!!". But after the cleric kinda left the group for half a year to take care of the temple for a bit after he first earned his position in it the rest of the group found that they can do just as good if not better without him around, although at sometimes a slightly higher cost and slower pace since there wasn't a walking red cross with them. =op</p></blockquote><p></p>
[QUOTE="Berk, post: 479584, member: 5992"] I ran an NPC for over a year with a group that I was dming. The first reason I did this was because the group didn't have a cleric and they needed one on their first adventure. But as roleplaying goes the PC's made friends with the NPC and he stuck around. He eventually became my PC as me and my brother would switch off DMing the same world that we created. He also became one of the more powerful characters in the group, mostly because he was eventually put in charge of a major temple during one of the times my brother was DMing and he actually sat out a bunch of adventure's taking care of religious business. Think he sat out a total of around 6 months game time which was a lot of adventuring he missed out on. The main reason I did this with this character was because the other players came to rely upon the cleric for healing and support, I was never one to actually say "I know the answer to this riddle!!". But after the cleric kinda left the group for half a year to take care of the temple for a bit after he first earned his position in it the rest of the group found that they can do just as good if not better without him around, although at sometimes a slightly higher cost and slower pace since there wasn't a walking red cross with them. =op [/QUOTE]
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