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NPCs as Party Members
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<blockquote data-quote="Darkness" data-source="post: 479990" data-attributes="member: 13"><p>My players tend to persuade quite a few NPCs into joining them - also, I view characters (whether PCs or NPCs) as <em>people</em>, and wouldn't draw a line between "PCs" and "NPCs" or what either is "allowed" to do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> (Which is doubly appropriate since quite a few of our PCs tend, in the long run, to become worse enemies - but not necessarily worse <em>people</em> - to the PC party than the actual villains of the campaign could ever be... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p></p><p>So I do whatever seems right and let them run with it - or not, depending on the NPC, the situation, and the PCs (e.g., a female NPC wizard once left the PC party after one of the PCs looted a couple graves too many <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>NPCs almost always add lots of fun to a game, too - so you don't see <em>me</em> complaining about my players' "recruitment drives," either... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Darkness, post: 479990, member: 13"] My players tend to persuade quite a few NPCs into joining them - also, I view characters (whether PCs or NPCs) as [i]people[/i], and wouldn't draw a line between "PCs" and "NPCs" or what either is "allowed" to do. :rolleyes: (Which is doubly appropriate since quite a few of our PCs tend, in the long run, to become worse enemies - but not necessarily worse [i]people[/i] - to the PC party than the actual villains of the campaign could ever be... :D) So I do whatever seems right and let them run with it - or not, depending on the NPC, the situation, and the PCs (e.g., a female NPC wizard once left the PC party after one of the PCs looted a couple graves too many ;)). NPCs almost always add lots of fun to a game, too - so you don't see [i]me[/i] complaining about my players' "recruitment drives," either... :cool: [/QUOTE]
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