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<blockquote data-quote="Painfully" data-source="post: 483962" data-attributes="member: 601"><p>It's hard to balance a party of barbarians, rogues, and rangers. I certainly didn't force anyone to do anything. But magic is a part of the world, and I don't feel like I should have to pull punches "just for them."</p><p></p><p>If they go down as just another unsuccessful adventurer group, my hope is that they will learn their weakness and find a way to compensate for it, and not to ask the DM to go soft on them because of X, Y, or Z.</p><p></p><p>Balancing for class levels is one thing, but to ask to balance for THEIR PARTICULAR CLASSES too? I'm no babysitter DM. They should have anticipated that they will have strengths and weaknesses just like any group, but in their case it is extremely so.</p><p></p><p>To ask the DM to make up for it by adding an NPC cleric and wizard is rather obtrusive IMO, since the DM has other things to do besides run NPC "helpers" in the party. And handing out the magic items is not the best way to handle game balance either.</p><p></p><p>--edit--</p><p></p><p>One of my players will be hosting his own campaign in which he intends to bring an NPC fighter along for the ride...the whole ride. This to me is a setup for abuse by the DM. If our group needs another fighter, we should hire one, or multiclass one of our members, but the DM is new to 3rd ed, and I'll have to see how things go.</p></blockquote><p></p>
[QUOTE="Painfully, post: 483962, member: 601"] It's hard to balance a party of barbarians, rogues, and rangers. I certainly didn't force anyone to do anything. But magic is a part of the world, and I don't feel like I should have to pull punches "just for them." If they go down as just another unsuccessful adventurer group, my hope is that they will learn their weakness and find a way to compensate for it, and not to ask the DM to go soft on them because of X, Y, or Z. Balancing for class levels is one thing, but to ask to balance for THEIR PARTICULAR CLASSES too? I'm no babysitter DM. They should have anticipated that they will have strengths and weaknesses just like any group, but in their case it is extremely so. To ask the DM to make up for it by adding an NPC cleric and wizard is rather obtrusive IMO, since the DM has other things to do besides run NPC "helpers" in the party. And handing out the magic items is not the best way to handle game balance either. --edit-- One of my players will be hosting his own campaign in which he intends to bring an NPC fighter along for the ride...the whole ride. This to me is a setup for abuse by the DM. If our group needs another fighter, we should hire one, or multiclass one of our members, but the DM is new to 3rd ed, and I'll have to see how things go. [/QUOTE]
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