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NPCs for "Downfall of Man"
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<blockquote data-quote="Alazon" data-source="post: 4508600" data-attributes="member: 54733"><p><span style="font-family: 'Verdana'"><span style="color: white">I intend to begin a story hour fairly soon. In anticipation of that I am going to post a small amount of information here before I begin there. Mostly this is due to my scatterbrain and my love for creativity.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I normally do not name my campaigns and this title probably conveys this very well. However the name should be applicable within a few sessions. There is one player in this campaign(Grif. He plays Celborn, a Master Transmogrifist), though I intend to give Major allied NPCs to others during various sessions to alleviate some of the trouble my Player will face.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">In any case, I am posting on this site mostly for feedback. I have been DMing since 2001ish but my skill level is often stagnant. As a recourse I am here. I would appreciate feedback of nearly any kind, so long as it is constructive. Tell me if you feel I would better do something in a different manner, even if you do not know how that can be accomplished(If I have to I will research it personally).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Until I find some of the notes I have scattered in my room I will be posting only NPCs and hopefully the PC.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Foremost I will list the NPCs with a short description of their abilities. As a precurser to that allow me to say that the PC has just broken into twentieth level and is unorthodox to say the least (insofar as I can tell from other posts). Each NPC has personal agendas, not all are allied against the Player. Each NPC listed here is powerful, and have an array of unique abilities(Some more than others)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Here they are:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reaper: I took the Entropic Reaper from the Libris Mortis and applied the Evolved template (also from the Libris) and the Spellstitched template(from MMII). I like the idea of a 'Grim Reaper' in my game. His duty is to keep general destinies from collapsing by an act of misfortune, and to ensure the death of certain people. Lichs, vampires, and the like are not his targets.</span></span></p><p> </p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Spellstitched Evolved Entropic Reaper; medium sized Undead; HD 29d12+29; hps 213; Init +7 (+3 Dex, +4 Improved Initiative); Speed 30 ft; AC 29 (+3 Dex, +10 Natural, +6 Deflection); Attack: BAB: +14/+9/+4; +33/+28/+23 (Entropic Scythe); <span style="font-family: 'Verdana'">Dmg</span>: 2d6+27+entropic blade (19-20/x4) (Scythe. SV Fort +14, Ref +16, Will +24; </span><span style="font-family: 'Verdana'">AL</span><span style="font-family: 'Verdana'"> TN; Str 38, Dex 16, Con -, Int 12, </span><span style="font-family: 'Verdana'">Wis</span><span style="font-family: 'Verdana'"> 22, Cha 23.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Languages: Common; Undercommon</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Skills: Knowledge(Planes) +54; Knowledge(Religion) +34; Listen +39; Spot +39; Use Magic Device +20</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Feats: Combat Expertise; Improved Critical(Scythe); Dodge;<span style="color: white">(</span>Mobility; Spring Attack; Improved Toughness; Great Charisma; Great Wisdom; Epic Skill Focus [Knowledge(Planes)]</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Special Abilities, Qualities, and Whatnot: SR 26; Entropic blade; DR 10/Cold Iron & Lawful; Fast Healing 12; turn resistance +4</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Retributive Strike: Allows Reaper to make counterattacks each round to a maximum of his dexterity modifier, these attacks have a -5 penalty to attack</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Bane of Life: As a standard action Reaper swings his scythe which launches 1d6 needle-like missiles which suffer a -6 to attack. Each needle deals 1d2 con damage. The scythe can launch a total of twelve needles each day.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Bulwark of Negation: As a standard action, create a shield of negative energy. Grants a +10 shield bonus to AC, a +5 bonus on saves versus positive energy effects, and a -10 penalty on saves versus negative energy effects.</span></span></p><p>Arcanic Reversal: 3/day: may replicate spells of up to 6th level that target Reaper. The replicated spell must have targeted Reaper within the last ten rounds.</p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Spell-like abilities: As a 29th level sorcerer. DCs are charisma based</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1/day: Plane Shift; Hold Monster; Greater Dispel Magic; Circle of Death; Phantom Steed; Wind Wall; Blight; Teleport; Enervation; Dimension Door</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2/day: Magic Missile; Mage Armor; Scorching Ray; Blindness/Deafness</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Magic Items: Oracle of Prodigies: As a 15th level Cleric, At Will: Discern Location(Only against creatures with 15 HD and objects of Caster Level 15); Augury</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'">I'll post more in a few hours, it is getting too far into the night.</span></p></blockquote><p></p>
[QUOTE="Alazon, post: 4508600, member: 54733"] [FONT=Verdana][COLOR=white]I intend to begin a story hour fairly soon. In anticipation of that I am going to post a small amount of information here before I begin there. Mostly this is due to my scatterbrain and my love for creativity.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I normally do not name my campaigns and this title probably conveys this very well. However the name should be applicable within a few sessions. There is one player in this campaign(Grif. He plays Celborn, a Master Transmogrifist), though I intend to give Major allied NPCs to others during various sessions to alleviate some of the trouble my Player will face.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]In any case, I am posting on this site mostly for feedback. I have been DMing since 2001ish but my skill level is often stagnant. As a recourse I am here. I would appreciate feedback of nearly any kind, so long as it is constructive. Tell me if you feel I would better do something in a different manner, even if you do not know how that can be accomplished(If I have to I will research it personally).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Until I find some of the notes I have scattered in my room I will be posting only NPCs and hopefully the PC.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Foremost I will list the NPCs with a short description of their abilities. As a precurser to that allow me to say that the PC has just broken into twentieth level and is unorthodox to say the least (insofar as I can tell from other posts). Each NPC has personal agendas, not all are allied against the Player. Each NPC listed here is powerful, and have an array of unique abilities(Some more than others)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Here they are:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reaper: I took the Entropic Reaper from the Libris Mortis and applied the Evolved template (also from the Libris) and the Spellstitched template(from MMII). I like the idea of a 'Grim Reaper' in my game. His duty is to keep general destinies from collapsing by an act of misfortune, and to ensure the death of certain people. Lichs, vampires, and the like are not his targets.[/COLOR][/FONT] [COLOR=white][FONT=Verdana]Spellstitched Evolved Entropic Reaper; medium sized Undead; HD 29d12+29; hps 213; Init +7 (+3 Dex, +4 Improved Initiative); Speed 30 ft; AC 29 (+3 Dex, +10 Natural, +6 Deflection); Attack: BAB: +14/+9/+4; +33/+28/+23 (Entropic Scythe); [FONT=Verdana]Dmg[/FONT]: 2d6+27+entropic blade (19-20/x4) (Scythe. SV Fort +14, Ref +16, Will +24; [/FONT][FONT=Verdana]AL[/FONT][FONT=Verdana] TN; Str 38, Dex 16, Con -, Int 12, [/FONT][FONT=Verdana]Wis[/FONT][FONT=Verdana] 22, Cha 23.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Languages: Common; Undercommon[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Skills: Knowledge(Planes) +54; Knowledge(Religion) +34; Listen +39; Spot +39; Use Magic Device +20[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Feats: Combat Expertise; Improved Critical(Scythe); Dodge;[COLOR=white]([/COLOR]Mobility; Spring Attack; Improved Toughness; Great Charisma; Great Wisdom; Epic Skill Focus [Knowledge(Planes)][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Special Abilities, Qualities, and Whatnot: SR 26; Entropic blade; DR 10/Cold Iron & Lawful; Fast Healing 12; turn resistance +4[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Retributive Strike: Allows Reaper to make counterattacks each round to a maximum of his dexterity modifier, these attacks have a -5 penalty to attack[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Bane of Life: As a standard action Reaper swings his scythe which launches 1d6 needle-like missiles which suffer a -6 to attack. Each needle deals 1d2 con damage. The scythe can launch a total of twelve needles each day.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Bulwark of Negation: As a standard action, create a shield of negative energy. Grants a +10 shield bonus to AC, a +5 bonus on saves versus positive energy effects, and a -10 penalty on saves versus negative energy effects.[/COLOR][/FONT] Arcanic Reversal: 3/day: may replicate spells of up to 6th level that target Reaper. The replicated spell must have targeted Reaper within the last ten rounds. [FONT=Verdana][COLOR=white]Spell-like abilities: As a 29th level sorcerer. DCs are charisma based[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1/day: Plane Shift; Hold Monster; Greater Dispel Magic; Circle of Death; Phantom Steed; Wind Wall; Blight; Teleport; Enervation; Dimension Door[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2/day: Magic Missile; Mage Armor; Scorching Ray; Blindness/Deafness[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Magic Items: Oracle of Prodigies: As a 15th level Cleric, At Will: Discern Location(Only against creatures with 15 HD and objects of Caster Level 15); Augury[/COLOR][/FONT] [FONT=Verdana]I'll post more in a few hours, it is getting too far into the night.[/FONT] [/QUOTE]
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