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General Tabletop Discussion
*Dungeons & Dragons
NPCs/Monsters being able to use PC classes.
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<blockquote data-quote="sunshadow21" data-source="post: 6213126" data-attributes="member: 6667193"><p>Having simple stat blocks for the standard NPCs and monsters is fine, but the biggest issue to me is that they really need is a way to convert those to full PC stats comparatively quickly without having to start over from scratch. The problem I tended to see with how 4E did monsters and opponents was that each was so hyper specialized in how they were built that an NPC/monster that was intended to be a one shot encounter, and therefore built with only a few basic stats and a few powers, become very hard to run on the not particularly uncommon occurrence that they not only survived that encounter, but become an integral part of the campaign, and therefore need a fuller stat block. What they need isn't different rules for monsters or NPCs, but rather guidelines for how to pare down PC classes, stat blocks, and other character information to the essentials so that everyone is working from the same basic structure, which in turn makes the game easier for everyone to figure out, while keeping the DM workload of creating/reading statblocks to a minimum. The 3.x theory of everyone working from the same base is a far better one than 4E's specialization, it just needs some tweaking in the implementation and presentation.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6213126, member: 6667193"] Having simple stat blocks for the standard NPCs and monsters is fine, but the biggest issue to me is that they really need is a way to convert those to full PC stats comparatively quickly without having to start over from scratch. The problem I tended to see with how 4E did monsters and opponents was that each was so hyper specialized in how they were built that an NPC/monster that was intended to be a one shot encounter, and therefore built with only a few basic stats and a few powers, become very hard to run on the not particularly uncommon occurrence that they not only survived that encounter, but become an integral part of the campaign, and therefore need a fuller stat block. What they need isn't different rules for monsters or NPCs, but rather guidelines for how to pare down PC classes, stat blocks, and other character information to the essentials so that everyone is working from the same basic structure, which in turn makes the game easier for everyone to figure out, while keeping the DM workload of creating/reading statblocks to a minimum. The 3.x theory of everyone working from the same base is a far better one than 4E's specialization, it just needs some tweaking in the implementation and presentation. [/QUOTE]
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