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NPCs! NPCs! NPCs!
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<blockquote data-quote="el-remmen" data-source="post: 8257157" data-attributes="member: 11"><p><em><Casting Necro-Thread!></em></p><p></p><p>I am still having this issue 13 years later. SO. MANY. NPCS! (currently, one of my groups is adventuring in a small village which is actually worse than a big city, because a big city has some anonymity and good chance you might not run into a random NPC again, but even a village of 75 people is way too many to detail, but is still small enough that the PCs could interact with a significant percentage of them).</p><p></p><p>5E's move away from previous editions' use of standard classes for NPCs makes the kind of notation I mentioned above - (F2/LN) - kind of obsolete. I mean, don't get me wrong, I like easy modularity of making NPCs that does not require building a complex PC each time like 3E did, but I find it is not as easy to make a coherent notation about what they are/should be able to do without taking the time to make that stat block.</p><p></p><p>I do wish that some of the NPC quick stat blocks were tiered. For example, I want four or five tiers of assassin for use for parties of all levels, rather than one 12 HD version I then have to tweak, so then my notation could be something like (Ass/CR8).</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8257157, member: 11"] [I]<Casting Necro-Thread!>[/I] I am still having this issue 13 years later. SO. MANY. NPCS! (currently, one of my groups is adventuring in a small village which is actually worse than a big city, because a big city has some anonymity and good chance you might not run into a random NPC again, but even a village of 75 people is way too many to detail, but is still small enough that the PCs could interact with a significant percentage of them). 5E's move away from previous editions' use of standard classes for NPCs makes the kind of notation I mentioned above - (F2/LN) - kind of obsolete. I mean, don't get me wrong, I like easy modularity of making NPCs that does not require building a complex PC each time like 3E did, but I find it is not as easy to make a coherent notation about what they are/should be able to do without taking the time to make that stat block. I do wish that some of the NPC quick stat blocks were tiered. For example, I want four or five tiers of assassin for use for parties of all levels, rather than one 12 HD version I then have to tweak, so then my notation could be something like (Ass/CR8). [/QUOTE]
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