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<blockquote data-quote="Voadam" data-source="post: 8257782" data-attributes="member: 2209"><p>I have done various strategies.</p><p></p><p>In college I was in a local four year weekly AD&D game that had been going on for years before I joined with intense lore and tons of NPCs and politics. I took notes in a notebook every game and referred back to them as a resource.</p><p></p><p>I was in a 3.0 then 3.5 play by email game on Yahoo groups in the early 2000s and we did group shared files. I made a who's who document of NPCs broken down by context that was great because it allowed me to search for NPC names and quickly re-read past interactions to build up my understanding of stuff as a player then later as a Co-DM as the game branched out. Similarly we made a big picture world lore timeline we kept adding to and riffing off of as co-dms.</p><p></p><p>When I ran some forum games on here I did the same things, having resource pages with things like Who's Who entries. Here is the one for my old <a href="https://www.enworld.org/threads/death-in-freeport-info-thread.211469/" target="_blank">Death in Freeport</a> game. The Who's who entries are generally short one sentence IDs which is enough to search on an NPC's name for checking stuff about them with searches. I did a similar one for my <a href="https://www.enworld.org/threads/wildwood-red-in-tooth-and-claw-info.164491/" target="_blank">Oathbound Wildwood</a> game. I even did it in some games as a player such as in the <a href="https://www.enworld.org/threads/forgotten-heroes-rg.162326/#post-2954129" target="_blank">Forgotten Heroes</a> game.</p><p></p><p>For the past decade it was all face to face games and then pandemic fantasy grounds and google meetings online. I stopped taking notes and just played or DMd and it has been OK for keeping things straight at the moment, though I have been frustrated at poor organization of plot, place, and NPC information in some of the books of the Adventure paths I have been running. The biggest notes I would take in this period would be a page in a notebook with current character names and the player running them, which I have done in a lot of the campaigns as both DM and player so I can address people by their in character name in game easily.</p><p></p><p>In general I work well with a reference sheet to check against, though I can work without one.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8257782, member: 2209"] I have done various strategies. In college I was in a local four year weekly AD&D game that had been going on for years before I joined with intense lore and tons of NPCs and politics. I took notes in a notebook every game and referred back to them as a resource. I was in a 3.0 then 3.5 play by email game on Yahoo groups in the early 2000s and we did group shared files. I made a who's who document of NPCs broken down by context that was great because it allowed me to search for NPC names and quickly re-read past interactions to build up my understanding of stuff as a player then later as a Co-DM as the game branched out. Similarly we made a big picture world lore timeline we kept adding to and riffing off of as co-dms. When I ran some forum games on here I did the same things, having resource pages with things like Who's Who entries. Here is the one for my old [URL='https://www.enworld.org/threads/death-in-freeport-info-thread.211469/']Death in Freeport[/URL] game. The Who's who entries are generally short one sentence IDs which is enough to search on an NPC's name for checking stuff about them with searches. I did a similar one for my [URL='https://www.enworld.org/threads/wildwood-red-in-tooth-and-claw-info.164491/']Oathbound Wildwood[/URL] game. I even did it in some games as a player such as in the [URL='https://www.enworld.org/threads/forgotten-heroes-rg.162326/#post-2954129']Forgotten Heroes[/URL] game. For the past decade it was all face to face games and then pandemic fantasy grounds and google meetings online. I stopped taking notes and just played or DMd and it has been OK for keeping things straight at the moment, though I have been frustrated at poor organization of plot, place, and NPC information in some of the books of the Adventure paths I have been running. The biggest notes I would take in this period would be a page in a notebook with current character names and the player running them, which I have done in a lot of the campaigns as both DM and player so I can address people by their in character name in game easily. In general I work well with a reference sheet to check against, though I can work without one. [/QUOTE]
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