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General Tabletop Discussion
*TTRPGs General
NPCs: Stat Blocks or Backgrounds
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<blockquote data-quote="GoodKingJayIII" data-source="post: 3127910" data-attributes="member: 13804"><p>Stat blocks are the easiest, simply because all the information is available; you just have to put it together. However, just because it's easy doesn't mean it's not tedious. I find plotting a background and history a lot more engaging, although I've tried to keep my NPC's backgrounds relatively sparse, since I believe what they're doing <strong>now</strong>, with the PCs is more important than what anything I invent for them.</p><p></p><p>But statblocks are great because you can pick and choose the information you really need. For instance:</p><p></p><p>LE Human Fighter Mook</p><p>5d10+10 (40 hp)</p><p>BAB: +7 (+8 with greatsword), 2d6+5</p><p>AC: 17 (+6 <em>+1 chainmail</em>, +1 dex)</p><p>Fort +6, Ref +2, Will +1</p><p>Feats: Weapon Focus, Weapon Spec (greatsword), Power Attack</p><p></p><p>There you go. All the relevant fighter stats and feats in just a few minutes, with a few blanks for customization. If you want to vary it up, add a few guys with spiked chains and improved trip. If you think skills will be important, fill those in too. Shouldn't take much more time.</p><p></p><p>Obviously it's a lot harder at 15th level, but unless it's a major NPC I would never list every appropriate stat. And even then, I'd try not to create from scratch. I could grab the MM entry and copy all the important info I'd need. Or advance an NPC I created 7 sessions ago. There's a lot of repeat information out there that should make NPC statblocks pretty easy.</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 3127910, member: 13804"] Stat blocks are the easiest, simply because all the information is available; you just have to put it together. However, just because it's easy doesn't mean it's not tedious. I find plotting a background and history a lot more engaging, although I've tried to keep my NPC's backgrounds relatively sparse, since I believe what they're doing [B]now[/B], with the PCs is more important than what anything I invent for them. But statblocks are great because you can pick and choose the information you really need. For instance: LE Human Fighter Mook 5d10+10 (40 hp) BAB: +7 (+8 with greatsword), 2d6+5 AC: 17 (+6 [I]+1 chainmail[/I], +1 dex) Fort +6, Ref +2, Will +1 Feats: Weapon Focus, Weapon Spec (greatsword), Power Attack There you go. All the relevant fighter stats and feats in just a few minutes, with a few blanks for customization. If you want to vary it up, add a few guys with spiked chains and improved trip. If you think skills will be important, fill those in too. Shouldn't take much more time. Obviously it's a lot harder at 15th level, but unless it's a major NPC I would never list every appropriate stat. And even then, I'd try not to create from scratch. I could grab the MM entry and copy all the important info I'd need. Or advance an NPC I created 7 sessions ago. There's a lot of repeat information out there that should make NPC statblocks pretty easy. [/QUOTE]
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