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NPCs: Stat Blocks or Backgrounds
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<blockquote data-quote="Theocrat" data-source="post: 3128232" data-attributes="member: 16778"><p>Hi all -</p><p>One of the things that I've done for years now is use a module - no matter the level - and if it is orcs, gnolls, or demons, just modify it as needed to fit the correct level of the PC's. As of late, I've begun to copy all the stat blocks from the Dungeon mag's, and then cut them out of the copied page and tape the lvl 4 thugs over the lvl 1 thugs (fits my PC's lvls), thus the module remains the same, with closer stats. Yes, they were supposed to be cultists and not thugs, but it worked very well none-the-less. When it was important that the NPC speak Abyssal, I quickly looked under the taped NPC for the original and saw that the original did speak the language. Yes, I realize that skill points would have been used differently to accomadate the language, but I figured it wasn't gonna matter too much, as the PC's would end up killing the bad guy thug cultists anyway. </p><p>The difficult part of my plan has now been dealing with my folder of Dungeon mag pages before and after they've been cut out. The cut out's (taped togeather when spread to more than 1 column) fit in an envelope, and if a picture is present I've copied that as well. I've tried to organize the folder by level, but that too is difficult, as sometimes an NPC is over several pages and may have 2 npc's. For that I've made a couple copies. </p><p>But alas, the same issue arises in that even Dungeon doesn't typically use non-standard classes and races. It would be nice, and as I've posted in a previous thread, to see different useages of classes and creatures. With MM I-IV, FF, Creature Collection I-III, Tome of Horrors I-III, Liberus Monsterous, Monsterous Liberus, Manual of Monsters, Monsters of Barbaria (Korgoth!), and so forth sometimes even these unquie yet basically generic monsters would be interesting to view in a different class.</p></blockquote><p></p>
[QUOTE="Theocrat, post: 3128232, member: 16778"] Hi all - One of the things that I've done for years now is use a module - no matter the level - and if it is orcs, gnolls, or demons, just modify it as needed to fit the correct level of the PC's. As of late, I've begun to copy all the stat blocks from the Dungeon mag's, and then cut them out of the copied page and tape the lvl 4 thugs over the lvl 1 thugs (fits my PC's lvls), thus the module remains the same, with closer stats. Yes, they were supposed to be cultists and not thugs, but it worked very well none-the-less. When it was important that the NPC speak Abyssal, I quickly looked under the taped NPC for the original and saw that the original did speak the language. Yes, I realize that skill points would have been used differently to accomadate the language, but I figured it wasn't gonna matter too much, as the PC's would end up killing the bad guy thug cultists anyway. The difficult part of my plan has now been dealing with my folder of Dungeon mag pages before and after they've been cut out. The cut out's (taped togeather when spread to more than 1 column) fit in an envelope, and if a picture is present I've copied that as well. I've tried to organize the folder by level, but that too is difficult, as sometimes an NPC is over several pages and may have 2 npc's. For that I've made a couple copies. But alas, the same issue arises in that even Dungeon doesn't typically use non-standard classes and races. It would be nice, and as I've posted in a previous thread, to see different useages of classes and creatures. With MM I-IV, FF, Creature Collection I-III, Tome of Horrors I-III, Liberus Monsterous, Monsterous Liberus, Manual of Monsters, Monsters of Barbaria (Korgoth!), and so forth sometimes even these unquie yet basically generic monsters would be interesting to view in a different class. [/QUOTE]
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