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<blockquote data-quote="Argyle King" data-source="post: 6262200" data-attributes="member: 58416"><p>I would very much argue that GURPS is easier to run than D&D 3.5. I currently play in a 3.5 game, and highly enjoy it, but never want to have the task of DMing one again. </p><p></p><p>I'd be inclined to agree that GURPS has more work up front (possibly quite a lot more) to build the game world (but even that isn't exactly true now that things like <em>Dungeon Fantasy, Action!, Monster Hunters, Banestorm</em>, and various other things exist,) but I personally find 3.5 to be far more cumbersome in actual play and while running the game. I find 3.5 to be more cumbersome because I have to keep track of things like CR, appropriate levels, how things change as levels increase, and many other things; on top of that, there is (in my opinion) less consistency when it comes to the rules. I can know how one 3.5 class works, but have nearly no idea how a different class works; likewise, I might completely understand the grappling rules, but not at all understand the rules for undead, and there's not an easily visible pattern in one to cue you in on how the other should work in the event that you forget the rules or need to make a judgement call about something. For comparison, I started with 3rd Edition, it was my first time ever playing D&D; at this point I have 10+ years experience with the game. I have scarcely over 4 years of experience with GURPS 4th Edition. I feel much more confident DMing GURPS than I ever did D&D 3.5. I'd go so far as to say I'd feel confident in picking up a D&D adventure and running it in GURPS with minimal prep time.</p><p></p><p></p><p></p><p>edit: Though I do generally agree with the idea of coming up with a quicker (and usually much shorter) method of writing up non-PC elements.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6262200, member: 58416"] I would very much argue that GURPS is easier to run than D&D 3.5. I currently play in a 3.5 game, and highly enjoy it, but never want to have the task of DMing one again. I'd be inclined to agree that GURPS has more work up front (possibly quite a lot more) to build the game world (but even that isn't exactly true now that things like [I]Dungeon Fantasy, Action!, Monster Hunters, Banestorm[/I], and various other things exist,) but I personally find 3.5 to be far more cumbersome in actual play and while running the game. I find 3.5 to be more cumbersome because I have to keep track of things like CR, appropriate levels, how things change as levels increase, and many other things; on top of that, there is (in my opinion) less consistency when it comes to the rules. I can know how one 3.5 class works, but have nearly no idea how a different class works; likewise, I might completely understand the grappling rules, but not at all understand the rules for undead, and there's not an easily visible pattern in one to cue you in on how the other should work in the event that you forget the rules or need to make a judgement call about something. For comparison, I started with 3rd Edition, it was my first time ever playing D&D; at this point I have 10+ years experience with the game. I have scarcely over 4 years of experience with GURPS 4th Edition. I feel much more confident DMing GURPS than I ever did D&D 3.5. I'd go so far as to say I'd feel confident in picking up a D&D adventure and running it in GURPS with minimal prep time. edit: Though I do generally agree with the idea of coming up with a quicker (and usually much shorter) method of writing up non-PC elements. [/QUOTE]
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