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NPCs with a neat escape method
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<blockquote data-quote="Bardsandsages" data-source="post: 2757458" data-attributes="member: 28771"><p>Certain types of NPCs will always have an escape plan, but I really don't think most persons, evil or otherwise, think through that far. I mean, I know I DO, but the average person I know doesn't think about what happens if they lose, so I don't think every NPC has an actual escape plan prepared. The typical fighter, even at high level, doesn't think through what to do if reduced to less than 10 hit points. Most escape plans are going to be spur of the moment "HOLY CRAP I GOTTA GET OUTTA HERE" sort of things.</p><p></p><p>Red Wizards and those types will ALWAYS have multiple escape plans. Usually, when I design these sort of NPCs, they have the feat still spell and/or silent spell, and have a <em>gaseous form</em>, <em>alter self</em>, or similar spell prepared with the feat. That way if they are captured they can escape easily. Normally, this is also a spell they can prepare without their spellbook (Spell Mastery feat). Of course, they'll have a <em>contingency</em> spell with a <em>teleport</em> or something to avoid having to use the other escape plan. </p><p></p><p>The sneakiest escape was a certain kobold necromancer who was attempting to bring the god of vampires to the prime. The temple had hired the party to locate and stop the necromancer, but they didn't really know who he was. What the party didn't know was that they had been working for him the whole time. He had <em>polymorph self</em> and a <em>reverse alignment </em> spell and the first time he approached the party, he appeared as a dwarf who hired the party to kill some yellow musk zombies, and as proof the deed was done, to bring him back a thumb. The second was as a elf female who hired the party to avenge her brother's death. To prove the deed was done, she asked for the heart of the peryton that had killed him. What the party didn't know was that these were spell components the little monster needed for his ritual. </p><p></p><p>So they finally tracked the necromancer down to his stronghold and destroyed his minions. He fled into the dungeons, where he then polymorphed into a human girl, locked himself in a cell with a dead victim, and started screaming and crying hysterically when the party arrived. The party actually spent 10 minutes arguing over whether they should continue looking for the necromancer, who was obviously escaping, or get the hostage out of the dungeon first since it was still crawling with undead. They finally decided to save the innocent first, and hopefully track down the necromancer later. So the kobold escaped from the party with the party's help.</p></blockquote><p></p>
[QUOTE="Bardsandsages, post: 2757458, member: 28771"] Certain types of NPCs will always have an escape plan, but I really don't think most persons, evil or otherwise, think through that far. I mean, I know I DO, but the average person I know doesn't think about what happens if they lose, so I don't think every NPC has an actual escape plan prepared. The typical fighter, even at high level, doesn't think through what to do if reduced to less than 10 hit points. Most escape plans are going to be spur of the moment "HOLY CRAP I GOTTA GET OUTTA HERE" sort of things. Red Wizards and those types will ALWAYS have multiple escape plans. Usually, when I design these sort of NPCs, they have the feat still spell and/or silent spell, and have a [I]gaseous form[/I], [I]alter self[/I], or similar spell prepared with the feat. That way if they are captured they can escape easily. Normally, this is also a spell they can prepare without their spellbook (Spell Mastery feat). Of course, they'll have a [I]contingency[/I] spell with a [I]teleport[/I] or something to avoid having to use the other escape plan. The sneakiest escape was a certain kobold necromancer who was attempting to bring the god of vampires to the prime. The temple had hired the party to locate and stop the necromancer, but they didn't really know who he was. What the party didn't know was that they had been working for him the whole time. He had [I]polymorph self[/I] and a [I]reverse alignment [/I] spell and the first time he approached the party, he appeared as a dwarf who hired the party to kill some yellow musk zombies, and as proof the deed was done, to bring him back a thumb. The second was as a elf female who hired the party to avenge her brother's death. To prove the deed was done, she asked for the heart of the peryton that had killed him. What the party didn't know was that these were spell components the little monster needed for his ritual. So they finally tracked the necromancer down to his stronghold and destroyed his minions. He fled into the dungeons, where he then polymorphed into a human girl, locked himself in a cell with a dead victim, and started screaming and crying hysterically when the party arrived. The party actually spent 10 minutes arguing over whether they should continue looking for the necromancer, who was obviously escaping, or get the hostage out of the dungeon first since it was still crawling with undead. They finally decided to save the innocent first, and hopefully track down the necromancer later. So the kobold escaped from the party with the party's help. [/QUOTE]
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