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<blockquote data-quote="Li Shenron" data-source="post: 6119345" data-attributes="member: 1465"><p>The limit of this view, is that many people want to play monstrous characters, even more today that we have had popular games like World of Warcraft set in a high-fantasy world with orcs, goblins, minotaurs-like, werewolves-like, undead and other PC races.</p><p></p><p>Some way must be found in 5e to allow those sort of creatures (and a few more like Drow, Vampires and Hobgoblin) to be playable. I don't care what way they choose, but it clearly implies using classes. Then whether they provide a "race version" of those monsters in the MM or some other solution, it's fine for me. </p><p></p><p>But it cannot be delayed until a later product* because those monstrous characters are just too popular nowadays, and casual gamers especially would just love to be allowed such PCs. There has to be a way in <strong>core</strong>, to allow for these, so that fans of those characters can look at D&D as a game that supports them, <em>rather than looking at another game</em>!</p><p></p><p>This is just to say, that the line between the traditional 4 (or 7) PC races and monsters is blurred.</p><p></p><p>Then of course, when used by the DM as cannon fodder (they are just going to be slaughtered 99% of the times in the first fight anyway) they don't have to follow the same rules as PCs, but this is already the case for anything that has a MM entry, it can be used as-is (except templates, by definition). But we <em>also</em> need something beyond that.</p><p></p><p>*a book like 3e Savage Species can still be published for monsters that are much more complicated to handle as PCs because of their wacky abilities or high complexity</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6119345, member: 1465"] The limit of this view, is that many people want to play monstrous characters, even more today that we have had popular games like World of Warcraft set in a high-fantasy world with orcs, goblins, minotaurs-like, werewolves-like, undead and other PC races. Some way must be found in 5e to allow those sort of creatures (and a few more like Drow, Vampires and Hobgoblin) to be playable. I don't care what way they choose, but it clearly implies using classes. Then whether they provide a "race version" of those monsters in the MM or some other solution, it's fine for me. But it cannot be delayed until a later product* because those monstrous characters are just too popular nowadays, and casual gamers especially would just love to be allowed such PCs. There has to be a way in [B]core[/B], to allow for these, so that fans of those characters can look at D&D as a game that supports them, [I]rather than looking at another game[/I]! This is just to say, that the line between the traditional 4 (or 7) PC races and monsters is blurred. Then of course, when used by the DM as cannon fodder (they are just going to be slaughtered 99% of the times in the first fight anyway) they don't have to follow the same rules as PCs, but this is already the case for anything that has a MM entry, it can be used as-is (except templates, by definition). But we [I]also[/I] need something beyond that. *a book like 3e Savage Species can still be published for monsters that are much more complicated to handle as PCs because of their wacky abilities or high complexity [/QUOTE]
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