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<blockquote data-quote="Dwimmerlied" data-source="post: 6119543" data-attributes="member: 6706967"><p>I guess the assumption in game logic, though, is that its the kind of dangerous experiences that adventurers place themselves in that culture this growth in personal power, and given that internal logic, they are the internal assumptions characters can make about the world. I agree that its not necessary, and I don't think it's the only way, and to be honest, I'm quite hoping that 5ed will make this option viable for the rest of us who aren't number diddlers or frustrated accountants <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I do suspect that one of the biggest selling points for 3rd edition was that it offered this, and if my assumption is correct, a lot of people don't find it trivial. If the laws of the universe are logically floored, I think that we can suspend disbelief a little easier if they are at least consistent. Perhaps its the same thing at work in trying to develop some sort of ecology for the kobold tribe living next door to the devourers in the ruined fort.</p><p></p><p>Mind you, I understand your viewpoints. It can be a lot of work to do it, perhaps for limited gain, but then that depends on your players, and what queues they might take. I would probably at times manage npcs and monsters the way you do, especially in a pinch, and sometimes, it won't matter enough to stat up a character, but I do want the option, and its valid.</p></blockquote><p></p>
[QUOTE="Dwimmerlied, post: 6119543, member: 6706967"] I guess the assumption in game logic, though, is that its the kind of dangerous experiences that adventurers place themselves in that culture this growth in personal power, and given that internal logic, they are the internal assumptions characters can make about the world. I agree that its not necessary, and I don't think it's the only way, and to be honest, I'm quite hoping that 5ed will make this option viable for the rest of us who aren't number diddlers or frustrated accountants :D I do suspect that one of the biggest selling points for 3rd edition was that it offered this, and if my assumption is correct, a lot of people don't find it trivial. If the laws of the universe are logically floored, I think that we can suspend disbelief a little easier if they are at least consistent. Perhaps its the same thing at work in trying to develop some sort of ecology for the kobold tribe living next door to the devourers in the ruined fort. Mind you, I understand your viewpoints. It can be a lot of work to do it, perhaps for limited gain, but then that depends on your players, and what queues they might take. I would probably at times manage npcs and monsters the way you do, especially in a pinch, and sometimes, it won't matter enough to stat up a character, but I do want the option, and its valid. [/QUOTE]
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