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General Tabletop Discussion
*Dungeons & Dragons
NPCs With Class Levels?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6119632" data-attributes="member: 82106"><p>Well, the way I see it there are PCs and there are NPCs. Some NPCs are 'monsters' and some aren't, but they are all fundamentally the same sort of thing, characters not run by the players. They largely fill the same sorts of niches in the game, and when they are actual opponents where their detailed stats really matter the distinction goes from minor to utterly academic. The point being that once you say "OK, monsters have class levels" then you ARE effectively saying that "NPCs have class levels". Now, you may certainly restrict that to a small subset of NPCs and eschew the AD&D-ism of EVERYONE in the world having some sort of class/level. However, at that point what's the difference? All you have left are 'commoners' and such anyway. You can now of course create a second parallel system for NPCs where you just give them any old stats, but all of this seems to be getting pretty silly. Now you have the town priest as a "stat block NPC" because you don't want him to be a real cleric and have raise dead, but the evil priest down the block is a level 9 cleric because you want the PCs to fight him... What happens if they ally with him and get him to raise the king? It makes my head hurt and it SURELY isn't doing anything for anyone's verisimilitude anymore.</p><p></p><p>Anyway, I don't mean to harp on it, there's little more to be said on the subject really from my perspective. If WotC wants to put out a supplement on monsters and PCs with monster class rules and such great. I probably won't buy it, and I'd greatly appreciate if the basic core assumption is you can build monsters any which way with some good guidelines and powers ala 4e monsters.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6119632, member: 82106"] Well, the way I see it there are PCs and there are NPCs. Some NPCs are 'monsters' and some aren't, but they are all fundamentally the same sort of thing, characters not run by the players. They largely fill the same sorts of niches in the game, and when they are actual opponents where their detailed stats really matter the distinction goes from minor to utterly academic. The point being that once you say "OK, monsters have class levels" then you ARE effectively saying that "NPCs have class levels". Now, you may certainly restrict that to a small subset of NPCs and eschew the AD&D-ism of EVERYONE in the world having some sort of class/level. However, at that point what's the difference? All you have left are 'commoners' and such anyway. You can now of course create a second parallel system for NPCs where you just give them any old stats, but all of this seems to be getting pretty silly. Now you have the town priest as a "stat block NPC" because you don't want him to be a real cleric and have raise dead, but the evil priest down the block is a level 9 cleric because you want the PCs to fight him... What happens if they ally with him and get him to raise the king? It makes my head hurt and it SURELY isn't doing anything for anyone's verisimilitude anymore. Anyway, I don't mean to harp on it, there's little more to be said on the subject really from my perspective. If WotC wants to put out a supplement on monsters and PCs with monster class rules and such great. I probably won't buy it, and I'd greatly appreciate if the basic core assumption is you can build monsters any which way with some good guidelines and powers ala 4e monsters. [/QUOTE]
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