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NPCs With Class Levels?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6119663" data-attributes="member: 82106"><p>Yeah, I don't know either. Just out of interest what motivates the sentiment that "This is pretty easy and quick, but is certainly not going to create something that feels like a PC class that happens to be a monster. In 3E we would give appropriate class levels to the creatures, which is far more accurate from the perspective of common rules regulating the world, but far more laborious."</p><p></p><p>I understand the 'easy and quick' and 'far more laborious' parts, but IME a monster (lets say a lower level enemy spellcaster) only lasts a couple rounds on average. Its unlikely in a fray that such a character is going to do any really fancy casting, they're going to either fire off their most potent attack spell and follow it up with the next best one, or they're going to cast some sort of defensive/get-me-out-of-dodge magic and scram. That's at most 4 powers, 3 really. This is about the complement of your average 4e monster. Make those powers say "Stinking Cloud, Magic Missile, and Expeditious Retreat" and you have "low level wizard" written all over it. Give the monster one more at-will melee power (Dagger, or maybe Shocking Grasp) and you're covered. Damage can be 'level appropriate damage expression' etc and you really don't have to delve into the arcanities of what feats and etc a level 5 wizard would have taken in order to have those damage and attack expressions. I don't see any reasonably probability that this sort of 'wizard' is going to have ANY different feel to the players than one made with a PC class that has 12 spells but still only ever uses the same 3 before gank sets in.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6119663, member: 82106"] Yeah, I don't know either. Just out of interest what motivates the sentiment that "This is pretty easy and quick, but is certainly not going to create something that feels like a PC class that happens to be a monster. In 3E we would give appropriate class levels to the creatures, which is far more accurate from the perspective of common rules regulating the world, but far more laborious." I understand the 'easy and quick' and 'far more laborious' parts, but IME a monster (lets say a lower level enemy spellcaster) only lasts a couple rounds on average. Its unlikely in a fray that such a character is going to do any really fancy casting, they're going to either fire off their most potent attack spell and follow it up with the next best one, or they're going to cast some sort of defensive/get-me-out-of-dodge magic and scram. That's at most 4 powers, 3 really. This is about the complement of your average 4e monster. Make those powers say "Stinking Cloud, Magic Missile, and Expeditious Retreat" and you have "low level wizard" written all over it. Give the monster one more at-will melee power (Dagger, or maybe Shocking Grasp) and you're covered. Damage can be 'level appropriate damage expression' etc and you really don't have to delve into the arcanities of what feats and etc a level 5 wizard would have taken in order to have those damage and attack expressions. I don't see any reasonably probability that this sort of 'wizard' is going to have ANY different feel to the players than one made with a PC class that has 12 spells but still only ever uses the same 3 before gank sets in. [/QUOTE]
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