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General Tabletop Discussion
*Dungeons & Dragons
NPCs With Class Levels?
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<blockquote data-quote="Ahnehnois" data-source="post: 6119665" data-attributes="member: 17106"><p>I get why people want the flexibility to build a monster or NPC without using the class rules. Or why they would want creation to be fast.</p><p></p><p>What I don't get is why anyone who wants that wouldn't want the same things for PC's.</p><p></p><p>Which is where the time issue comes in. Building all characters by the same rules does not increase the time needed to make a character. If anything the improved consistency makes it easier to learn and use the one set of rules. It is much easier, for example, to use the same feat progression for monsters and PCs (3.5) than it is to look up some table with goofy rules for generating the number of feats (3.0) for every monster you create.</p><p></p><p>If that consistency causes anyone to feel like their time is wasted or the classes don't do what they need to do for NPCs, that would seem to me to be a reason to make those rules more flexible and less voluminous. Why not fix the actual problem (rules bloat) instead of creating a new one?</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6119665, member: 17106"] I get why people want the flexibility to build a monster or NPC without using the class rules. Or why they would want creation to be fast. What I don't get is why anyone who wants that wouldn't want the same things for PC's. Which is where the time issue comes in. Building all characters by the same rules does not increase the time needed to make a character. If anything the improved consistency makes it easier to learn and use the one set of rules. It is much easier, for example, to use the same feat progression for monsters and PCs (3.5) than it is to look up some table with goofy rules for generating the number of feats (3.0) for every monster you create. If that consistency causes anyone to feel like their time is wasted or the classes don't do what they need to do for NPCs, that would seem to me to be a reason to make those rules more flexible and less voluminous. Why not fix the actual problem (rules bloat) instead of creating a new one? [/QUOTE]
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