Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
NPCs With Class Levels?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6119677" data-attributes="member: 82106"><p>I'm not 100% sure I understand what you're saying. At least in my opinion you just assign stock numbers and a small number of powers and traits to a monster. There's no need for monsters to have feats, backgrounds, etc. All they need are the final numbers. Its not really relevant that the Orc Slayer does Nd12+M damage because of this and that feat plus an ability score bonus, etc. Its fine that it does "adequate damage to be a level 5 threat". Its fine that its axe blow power can daze opponents, we don't need to know that comes from using an MBA plus the benefits of the Axe Murderer feat. Now, its fine if the game details what sorts of stock numbers and variations in those numbers are going to project various conclusions (IE the orc has hide armor on, we can conclude AC is not particularly high amongst orcs), and we can be pretty sure the orc's FORT is probably higher on the scale than for a typical monster perhaps, but that its REFLEX is average and its WILL is a bit on the low side. The rules may well note that this is the typical expected pattern for lower intelligence humanoid monsters, though some of course may be quicker and less sturdy, etc. </p><p></p><p>I have to say, I think 4e failed to really discuss this and tie it into the game in as convincing a fashion as it might have. Monsters work well, but I think 30 levels of scaling every number by +1/level tended to blur things a lot. 20 levels of half-level scaling probably will work better and allow a tighter coupling, which IMHO even reduces the case for using class-like mechanics or other PC mechanics even further.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6119677, member: 82106"] I'm not 100% sure I understand what you're saying. At least in my opinion you just assign stock numbers and a small number of powers and traits to a monster. There's no need for monsters to have feats, backgrounds, etc. All they need are the final numbers. Its not really relevant that the Orc Slayer does Nd12+M damage because of this and that feat plus an ability score bonus, etc. Its fine that it does "adequate damage to be a level 5 threat". Its fine that its axe blow power can daze opponents, we don't need to know that comes from using an MBA plus the benefits of the Axe Murderer feat. Now, its fine if the game details what sorts of stock numbers and variations in those numbers are going to project various conclusions (IE the orc has hide armor on, we can conclude AC is not particularly high amongst orcs), and we can be pretty sure the orc's FORT is probably higher on the scale than for a typical monster perhaps, but that its REFLEX is average and its WILL is a bit on the low side. The rules may well note that this is the typical expected pattern for lower intelligence humanoid monsters, though some of course may be quicker and less sturdy, etc. I have to say, I think 4e failed to really discuss this and tie it into the game in as convincing a fashion as it might have. Monsters work well, but I think 30 levels of scaling every number by +1/level tended to blur things a lot. 20 levels of half-level scaling probably will work better and allow a tighter coupling, which IMHO even reduces the case for using class-like mechanics or other PC mechanics even further. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
NPCs With Class Levels?
Top