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*Dungeons & Dragons
NPCs With Class Levels?
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<blockquote data-quote="Dwimmerlied" data-source="post: 6119983" data-attributes="member: 6706967"><p>I see that this distinction isn't necessary, and that the development towards consistent rules for generation is a reflection of a desire to harness mechanics to add to game-world consistency. This doesn't mean its metagame either; as I've said, these in game mechanics can be understood with internal logic and reflect the way the game world consistently works.</p><p></p><p>I think that you are saying two things; firstly that there needs to be a fundamental assumption that monsters and pcs follow different rules, because of their fundamental roles in the game, and their screen time; others might think that this is arbitrary. I'm not saying that that's a bad assumption at all, in fact I think it can be quite useful, but its not the only valid way.</p><p></p><p>I think your counter to this is that there are other ways to achieve the verisimilitude that classing monsters provides, which are far less work, but I think that the amount of work should'nt be an assumption or an argument against the question of whether 5ed should provide for monsters with class. It will be a new system, and we can hope that they might simplify the process. Complexity should not be an argument against or an assumption at all. </p><p></p><p>I think you are saying that you don't understand the need to have this option, and I think its because it can be used to add a level of verisimilitude within the world. I'm not sworn to any edition or whatever, and I have no agenda, but I can easily imagine how this is possible that people want this. There are many examples of how it can. What if the characters loot the half-fiend medusa wizard's spellbooks? what spells are in it?</p><p></p><p>I realise that any argument that can be provided can easily be countered, and examples of how it can work without the 'bother' of classing up monsters, but if we take away the assumption of effort required, I think it can be seen why some folk want this option, and that they are understood and quite valid.</p></blockquote><p></p>
[QUOTE="Dwimmerlied, post: 6119983, member: 6706967"] I see that this distinction isn't necessary, and that the development towards consistent rules for generation is a reflection of a desire to harness mechanics to add to game-world consistency. This doesn't mean its metagame either; as I've said, these in game mechanics can be understood with internal logic and reflect the way the game world consistently works. I think that you are saying two things; firstly that there needs to be a fundamental assumption that monsters and pcs follow different rules, because of their fundamental roles in the game, and their screen time; others might think that this is arbitrary. I'm not saying that that's a bad assumption at all, in fact I think it can be quite useful, but its not the only valid way. I think your counter to this is that there are other ways to achieve the verisimilitude that classing monsters provides, which are far less work, but I think that the amount of work should'nt be an assumption or an argument against the question of whether 5ed should provide for monsters with class. It will be a new system, and we can hope that they might simplify the process. Complexity should not be an argument against or an assumption at all. I think you are saying that you don't understand the need to have this option, and I think its because it can be used to add a level of verisimilitude within the world. I'm not sworn to any edition or whatever, and I have no agenda, but I can easily imagine how this is possible that people want this. There are many examples of how it can. What if the characters loot the half-fiend medusa wizard's spellbooks? what spells are in it? I realise that any argument that can be provided can easily be countered, and examples of how it can work without the 'bother' of classing up monsters, but if we take away the assumption of effort required, I think it can be seen why some folk want this option, and that they are understood and quite valid. [/QUOTE]
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