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<blockquote data-quote="haakon1" data-source="post: 5573920" data-attributes="member: 25619"><p>Hi Drunk -- I pretty much role-play all the NPC's in my campaign. That is, I don't use them as pawns to mess about with the PC's, but play them with their own agendas.</p><p></p><p>Some monsters rise/survive to become recurring villains. For example, Purbod, a random hobgoblin warrior who began as a Warrior 1 in the Sunless Citadel, did a good job of "sergeanting" a group of goblins and hobgoblins in 3 running fights with the PC's, and survived the "Boss" fight with the Goblin Chieftain. He took over the tribe, and made a deal with the PC's to leave in exchange for their lives.</p><p></p><p>The PC's later found him witha goblinoid army, and he survived to get away a second time. He's now War 3, by DM fiat.</p><p></p><p>NPC's recur a lot in my campaign too. Some are adventuring types, some are retired PC's from previous games, some are politically important or otherwise prominent, and others are just regular folks.</p><p></p><p>One of the truly interesting things that happens is when an NPC becomes a PC and joins the party. I'll explain.</p><p></p><p>In my long-running email campaign (a slow way to play!), my DMPC (pretty useful to introduce material and track gear for the PC's) was a guy they met in a tavern at first level and hired to fill a hole in the party.</p><p></p><p>Two other PC's (from a party of 8) were originally NPC's, and taken over by players to join the party. The first happened because the prospective player liked the NPC backstory. The second happened mostly because of a rule I have -- no PC starts higher than 1st level, though people can take over an NPC or take a monster with a higher ECL. So a new player chose to take over a guard sergeant in a small village (Warrior 3), who was originally a local liaison with the PC's, then became an adventurer and PC at the same time. At next level up, when he earns 4th level, I'll convert the Warrior levels to Fighter -- it's been pretty interesting.</p><p></p><p>In my live campaign, something interesting and similar happened. A player wanted to jump right in, so he took over the paladin NPC the party had rescued in the Sunless Citadel, for their next adventure. Pre-made character made it simple to join the game, especially since the player was brand new to RPG's and didn't want to read a lot, just wanted to play. Fun way to jump right in! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="haakon1, post: 5573920, member: 25619"] Hi Drunk -- I pretty much role-play all the NPC's in my campaign. That is, I don't use them as pawns to mess about with the PC's, but play them with their own agendas. Some monsters rise/survive to become recurring villains. For example, Purbod, a random hobgoblin warrior who began as a Warrior 1 in the Sunless Citadel, did a good job of "sergeanting" a group of goblins and hobgoblins in 3 running fights with the PC's, and survived the "Boss" fight with the Goblin Chieftain. He took over the tribe, and made a deal with the PC's to leave in exchange for their lives. The PC's later found him witha goblinoid army, and he survived to get away a second time. He's now War 3, by DM fiat. NPC's recur a lot in my campaign too. Some are adventuring types, some are retired PC's from previous games, some are politically important or otherwise prominent, and others are just regular folks. One of the truly interesting things that happens is when an NPC becomes a PC and joins the party. I'll explain. In my long-running email campaign (a slow way to play!), my DMPC (pretty useful to introduce material and track gear for the PC's) was a guy they met in a tavern at first level and hired to fill a hole in the party. Two other PC's (from a party of 8) were originally NPC's, and taken over by players to join the party. The first happened because the prospective player liked the NPC backstory. The second happened mostly because of a rule I have -- no PC starts higher than 1st level, though people can take over an NPC or take a monster with a higher ECL. So a new player chose to take over a guard sergeant in a small village (Warrior 3), who was originally a local liaison with the PC's, then became an adventurer and PC at the same time. At next level up, when he earns 4th level, I'll convert the Warrior levels to Fighter -- it's been pretty interesting. In my live campaign, something interesting and similar happened. A player wanted to jump right in, so he took over the paladin NPC the party had rescued in the Sunless Citadel, for their next adventure. Pre-made character made it simple to join the game, especially since the player was brand new to RPG's and didn't want to read a lot, just wanted to play. Fun way to jump right in! :) [/QUOTE]
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