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<blockquote data-quote="steeldragons" data-source="post: 5574243" data-attributes="member: 92511"><p>I'm not even sure where to begin! haha.</p><p></p><p>For D&D, a few that spring to mind:</p><p>Zarachius Jasper: a gnome magic item traveling salesman, some legitimate illusionist skill, but primarily a quick talking sheister....probably would get slain by the other PCs sooner or later for selling them "bad"/useless/defective or worse items.</p><p></p><p>Krellen Kar Meorl: a half-elf clairvoyant and telepath of significant power. In the world of Orea, he is the head of the psionic Order of the Emerald Tear. Would be cool to play him in his younger days, follow/create his path to becoming head of the order.</p><p></p><p>Craag: a half-orc (1e) fighter/cleric lackey of one of my BiggestBaddestEGs. He was cool to play as an NPC but for an evil campaign...or under some kind of "temporarily joining forces" scenario, I could see having fun with him as a PC.</p><p></p><p>For supers games...I, too, have a stable of unused characters. Most of them are collected into teams that simply never saw the light of day. Not really "NPCs" per se, though a few might have had an occassional cameo (I haven't had/been in a supers game in a very very long time) but would be fun to run them someday somewhere somehow. </p><p></p><p>Probably should go under my original thread about superhero types, but what the hay:</p><p></p><p>Spectre: developed/wears the Solid Physical/Energy Conversion Transference Recharging Exoskeleton (S.P.E.C.T.R.E.). Basically, an Iron Man character with phasing and short range teleport capabilities. Flight, Energy blasts, Phasing, obvious degree of protection/resistance to physical damage.</p><p></p><p>Maelstrom: hotshot surfer dude with water/water vapor generation and control. </p><p></p><p>Zephyr: a "sylph"/air elemental trapped in the physical world by his own curioosity and a mystic "accident"/spell gone wrong. He became something of a "hanger on" to my team of occult/supernatural based heroes and eventually was considered part of the team. Air generation and control, invisibility, flight (obviously), limited weather control (make fog or generate lightning/storms rarely), resistance to cold and electricity.</p><p></p><p>There are, literally, dozens more, but I won't bore y'all.</p><p></p><p>Happy Friday!</p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5574243, member: 92511"] I'm not even sure where to begin! haha. For D&D, a few that spring to mind: Zarachius Jasper: a gnome magic item traveling salesman, some legitimate illusionist skill, but primarily a quick talking sheister....probably would get slain by the other PCs sooner or later for selling them "bad"/useless/defective or worse items. Krellen Kar Meorl: a half-elf clairvoyant and telepath of significant power. In the world of Orea, he is the head of the psionic Order of the Emerald Tear. Would be cool to play him in his younger days, follow/create his path to becoming head of the order. Craag: a half-orc (1e) fighter/cleric lackey of one of my BiggestBaddestEGs. He was cool to play as an NPC but for an evil campaign...or under some kind of "temporarily joining forces" scenario, I could see having fun with him as a PC. For supers games...I, too, have a stable of unused characters. Most of them are collected into teams that simply never saw the light of day. Not really "NPCs" per se, though a few might have had an occassional cameo (I haven't had/been in a supers game in a very very long time) but would be fun to run them someday somewhere somehow. Probably should go under my original thread about superhero types, but what the hay: Spectre: developed/wears the Solid Physical/Energy Conversion Transference Recharging Exoskeleton (S.P.E.C.T.R.E.). Basically, an Iron Man character with phasing and short range teleport capabilities. Flight, Energy blasts, Phasing, obvious degree of protection/resistance to physical damage. Maelstrom: hotshot surfer dude with water/water vapor generation and control. Zephyr: a "sylph"/air elemental trapped in the physical world by his own curioosity and a mystic "accident"/spell gone wrong. He became something of a "hanger on" to my team of occult/supernatural based heroes and eventually was considered part of the team. Air generation and control, invisibility, flight (obviously), limited weather control (make fog or generate lightning/storms rarely), resistance to cold and electricity. There are, literally, dozens more, but I won't bore y'all. Happy Friday! --Steel Dragons [/QUOTE]
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