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<blockquote data-quote="Barastrondo" data-source="post: 5575935" data-attributes="member: 3820"><p>Half the time when I create an NPC that makes me think to myself "I would like to play this as a PC, if circumstances were different and somebody else were running this game," my wife zeroes in on the guy as a romantic interest. </p><p></p><p>It's like she can smell the "this guy has probably got a cool story to him."</p><p></p><p>Anyway, probably too many to count, from the cursed deathknight in a fantasy supers game to the naga/rakshasa chimera in the modern horror/adventure game. I try not to get too invested in any of them, though; if I have a concept that I <em>really</em> want to play as a PC, I'll stow it away just in case. I don't want to ever succumb to the temptation of doing GMPCs in a bad way without realizing it. But I love doing NPCs that are characterful enough to be protagonists in their own right, so by these standards it happens a <em>lot</em>.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5575935, member: 3820"] Half the time when I create an NPC that makes me think to myself "I would like to play this as a PC, if circumstances were different and somebody else were running this game," my wife zeroes in on the guy as a romantic interest. It's like she can smell the "this guy has probably got a cool story to him." Anyway, probably too many to count, from the cursed deathknight in a fantasy supers game to the naga/rakshasa chimera in the modern horror/adventure game. I try not to get too invested in any of them, though; if I have a concept that I [I]really[/I] want to play as a PC, I'll stow it away just in case. I don't want to ever succumb to the temptation of doing GMPCs in a bad way without realizing it. But I love doing NPCs that are characterful enough to be protagonists in their own right, so by these standards it happens a [I]lot[/I]. [/QUOTE]
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