Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
NPR - The Curse of the Black Lotus & D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dire Bare" data-source="post: 6559420" data-attributes="member: 18182"><p>D&D and Magic are not the same. But they are not as different as you think, IMO. </p><p></p><p>After you purchase the Players Handbook for D&D, you don't *need* anything else, not even really the DMG or MM. And there are players out there who have done just that, purchased the PH and left it at that. And yet, we have folks complaining that the new release schedule for D&D is too light. Don't we have all that we need?</p><p></p><p>Magic isn't as dependent on new purchases as you make out. If you are an active fan of the game, you are very likely purchasing new cards all the time. Perhaps just a new booster every other time you visit the grocery store (most of my local grocery stores carry Magic, which is pretty awesome). Perhaps you are buying several booster cases every release and aggressively track down cards you're still missing on the secondary market. Not to mention the chase for promo cards. Or, you could be like several of my friends who have one shoebox full of older cards from when they were in college, and make do with that. My friends with small, older collections are constantly worried that my "new-fangled" cards are going to trounce them when we play, but they win as often as I do. And I'm no "Mr. Suitcase" and I can beat players who have boxes and boxes and boxes of cards.</p><p></p><p>WotC does market Magic to incentivize you purchasing new cards and keeping the game fresh and changing, but it isn't necessary to play and have fun. You don't need to spend a lot of money on D&D either, but WotC needs to continue to make money on the game. 4E was, IMO, an attempt to bring some Magic-style incentivization to D&D with spell cards and moreso Fortune Cards. It didn't work out.</p><p></p><p>I didn't claim, and I don't think WotC is trying, to market D&D in the exact same way as they do Magic. They've gone down that road already in some ways and it didn't pan out. But to have a similar approach towards sustainability of the game, long term profits trumping short term gain, that's what I am getting at in this thread.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 6559420, member: 18182"] D&D and Magic are not the same. But they are not as different as you think, IMO. After you purchase the Players Handbook for D&D, you don't *need* anything else, not even really the DMG or MM. And there are players out there who have done just that, purchased the PH and left it at that. And yet, we have folks complaining that the new release schedule for D&D is too light. Don't we have all that we need? Magic isn't as dependent on new purchases as you make out. If you are an active fan of the game, you are very likely purchasing new cards all the time. Perhaps just a new booster every other time you visit the grocery store (most of my local grocery stores carry Magic, which is pretty awesome). Perhaps you are buying several booster cases every release and aggressively track down cards you're still missing on the secondary market. Not to mention the chase for promo cards. Or, you could be like several of my friends who have one shoebox full of older cards from when they were in college, and make do with that. My friends with small, older collections are constantly worried that my "new-fangled" cards are going to trounce them when we play, but they win as often as I do. And I'm no "Mr. Suitcase" and I can beat players who have boxes and boxes and boxes of cards. WotC does market Magic to incentivize you purchasing new cards and keeping the game fresh and changing, but it isn't necessary to play and have fun. You don't need to spend a lot of money on D&D either, but WotC needs to continue to make money on the game. 4E was, IMO, an attempt to bring some Magic-style incentivization to D&D with spell cards and moreso Fortune Cards. It didn't work out. I didn't claim, and I don't think WotC is trying, to market D&D in the exact same way as they do Magic. They've gone down that road already in some ways and it didn't pan out. But to have a similar approach towards sustainability of the game, long term profits trumping short term gain, that's what I am getting at in this thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
NPR - The Curse of the Black Lotus & D&D
Top