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[NSFW] Darkvision: Three-Step Process
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<blockquote data-quote="Minigiant" data-source="post: 4781536" data-attributes="member: 63508"><p>Here's what I made up while waiting for a customer to call back. </p><p> </p><p><strong><span style="font-size: 12px">Five-Eyed Seer</span></strong></p><p><strong>Prerequisites:</strong> Wizard or Warlock, trained in Perception, must have 2 eyes.</p><p> </p><p><strong>The Floating Eyes (Level 11):</strong> As a minor action, you may spend create a floating sphere resembling an eye in any uoccupied square adjacent to you. The eye has 1 HP and uses your defenses if attacked. You can see from your floating yes you control as if you were there. You may can have up to 3 floating eyes active at any time and can dismiss any number of eyes you have as a free action. You can move any number of your eyes up to 5 squares as a move action.</p><p> </p><p>As long as you have an active eye, any creature not within 5 quares of you or any of your eyes is invisble to you.</p><p> </p><p><strong>Pain of Many Angles (Level 11):</strong> When you spend an action point to gain another action, you gain a +1d6 bonus to damage rolls for each floating eye you control until the end of your next turn.</p><p><strong>The Greater Eyes (Level 16): </strong>Your wizard and warlock powers can originate form any of the squares your floating eyes are in.</p><p> </p><p><strong>Five Eyed Stare Attack 11</strong></p><p>Your gaze peirces to the soul.</p><p><strong>Encounter * Arcane, Fear, Implement, Psychic</strong></p><p><strong>Standard Action Ranged</strong> 10</p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Constitution vs. Will</p><p><strong>Hit:</strong> 5d4 + Constitution modifier psychic damage and the target is dazed until the end of your next turn. </p><p> </p><p><strong>Pefect eyes Utility 12</strong></p><p><em>You see in ways most dream of. Their image cannot be stripped from you.</em></p><p><strong>Daily* Arcane</strong></p><p><strong>Minor Action Personal</strong></p><p><strong>Effect:</strong> Until the end of the encounter, you cannot be blinded if you have one floating eye. If you have two floating eyes, your attacks ignore concealment and total concealment. If you have 3 floating eyes, you have darkvision. </p><p> </p><p><strong>The Visions of Calamity Attack 20</strong></p><p><em>There's a grim future for your foes. There is no escape.</em> </p><p><strong>Daily * Arcane, Implement, Necrotic</strong></p><p><strong>Effect:</strong> Until the end of the encounter, any enemy that starts its turn adjacent to you or any of your floating eyes is dealt 2d6 + Constitution modifier necrotic damage and take a -4 penalty to attack rolls until the end of your turn.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 4781536, member: 63508"] Here's what I made up while waiting for a customer to call back. [B][SIZE=3]Five-Eyed Seer[/SIZE][/B] [B]Prerequisites:[/B] Wizard or Warlock, trained in Perception, must have 2 eyes. [B]The Floating Eyes (Level 11):[/B] As a minor action, you may spend create a floating sphere resembling an eye in any uoccupied square adjacent to you. The eye has 1 HP and uses your defenses if attacked. You can see from your floating yes you control as if you were there. You may can have up to 3 floating eyes active at any time and can dismiss any number of eyes you have as a free action. You can move any number of your eyes up to 5 squares as a move action. As long as you have an active eye, any creature not within 5 quares of you or any of your eyes is invisble to you. [B]Pain of Many Angles (Level 11):[/B] When you spend an action point to gain another action, you gain a +1d6 bonus to damage rolls for each floating eye you control until the end of your next turn. [B]The Greater Eyes (Level 16): [/B]Your wizard and warlock powers can originate form any of the squares your floating eyes are in. [B]Five Eyed Stare Attack 11[/B] Your gaze peirces to the soul. [B]Encounter * Arcane, Fear, Implement, Psychic[/B] [B]Standard Action Ranged[/B] 10 [B]Target:[/B] One Creature [B]Attack:[/B] Constitution vs. Will [B]Hit:[/B] 5d4 + Constitution modifier psychic damage and the target is dazed until the end of your next turn. [B]Pefect eyes Utility 12[/B] [I]You see in ways most dream of. Their image cannot be stripped from you.[/I] [B]Daily* Arcane[/B] [B]Minor Action Personal[/B] [B]Effect:[/B] Until the end of the encounter, you cannot be blinded if you have one floating eye. If you have two floating eyes, your attacks ignore concealment and total concealment. If you have 3 floating eyes, you have darkvision. [B]The Visions of Calamity Attack 20[/B] [I]There's a grim future for your foes. There is no escape.[/I] [B]Daily * Arcane, Implement, Necrotic[/B] [B]Effect:[/B] Until the end of the encounter, any enemy that starts its turn adjacent to you or any of your floating eyes is dealt 2d6 + Constitution modifier necrotic damage and take a -4 penalty to attack rolls until the end of your turn. [/QUOTE]
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[NSFW] Darkvision: Three-Step Process
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