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[NSFW] Defensive Powers
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<blockquote data-quote="Mythlore" data-source="post: 4908949" data-attributes="member: 69463"><p>Roll, With Punches</p><p>When an enemy hits you with a melee attack, you may allow that enemy to push you 1 space (up to 1 per tier?). If your enemy does, you may make a melee basic attack against that enemy as a free action.</p><p></p><p>Cinematic Opportunity</p><p>When an enemy hits you with a melee attack, you may allow that enemy to push you 2 spaces and knock you prone. If your enemy does, you may make a melee basic attack against that enemy as a free action; you gain Combat Advantage for this attack.</p><p></p><p></p><p>Counterstance</p><p>You may spend a move action to gain "resist weapon damage" 2/3/5 (H/P/E). Until the beginning of your next turn, when you are hit with a melee weapon attack, the attacking enemy provokes an opportunity attack.</p><p></p><p>Reckless Counter</p><p>You may spend a move action to gain "vulnerable weapon damage" 2/3/5 (H/P/E). Until the beginning of your next turn, when you are hit with a melee weapon attack, the attacking enemy provokes an opportunity attack; you gain Combat Advantage for this attack.</p><p></p><p>--</p><p></p><p>This goes -so- against all the rules I've learned in combat real-time strategy. When you are faced with "Upgrade Resistance" or "Upgrade Damage", the best advice I ever received was 'upgrade damage'. Sitting around and assuming you're just going to keep taking damage isn't going to help you win the are. The best way to stop your enemy from attacking is to kill him before he kills you.</p><p></p><p>I like this idea. It's not clean, but it's a way to trigger a counter-attacks. The value of "hit" is very clear. Yes, you take damage, but you get an opportunity for it, as well. I like the concept of spending a move action to do 'other' things besides 'move'. What if I want to stand there stoically? What if I want to act a little heedless?</p><p></p><p>I can see "Roll, with Punches" and "Cinematic Opportunity" both being taken by a melee fighter who doesn't mind standing up and shifting back into combat, just to get in some free hits. I don't provide a defensive 'bonus', per se; the defensive bonus is that your battlefield position changes; and if you didn't want to be involved in that combat, you're now out of it, or at least able to recoup for a moment without being in the heat.</p><p></p><p>The "Counterstance" provides a specific bonus: you can hit me, but I'll resist it and hit you back. "Reckless Counter" provides the reverse, useful for Rogues and other strikers (or for that matter, meat shields who don't mind soaking up the vulnerability to damage), as well as providing the offensive edge that combat advantage brings -- even if it's just +2 on the attack.</p></blockquote><p></p>
[QUOTE="Mythlore, post: 4908949, member: 69463"] Roll, With Punches When an enemy hits you with a melee attack, you may allow that enemy to push you 1 space (up to 1 per tier?). If your enemy does, you may make a melee basic attack against that enemy as a free action. Cinematic Opportunity When an enemy hits you with a melee attack, you may allow that enemy to push you 2 spaces and knock you prone. If your enemy does, you may make a melee basic attack against that enemy as a free action; you gain Combat Advantage for this attack. Counterstance You may spend a move action to gain "resist weapon damage" 2/3/5 (H/P/E). Until the beginning of your next turn, when you are hit with a melee weapon attack, the attacking enemy provokes an opportunity attack. Reckless Counter You may spend a move action to gain "vulnerable weapon damage" 2/3/5 (H/P/E). Until the beginning of your next turn, when you are hit with a melee weapon attack, the attacking enemy provokes an opportunity attack; you gain Combat Advantage for this attack. -- This goes -so- against all the rules I've learned in combat real-time strategy. When you are faced with "Upgrade Resistance" or "Upgrade Damage", the best advice I ever received was 'upgrade damage'. Sitting around and assuming you're just going to keep taking damage isn't going to help you win the are. The best way to stop your enemy from attacking is to kill him before he kills you. I like this idea. It's not clean, but it's a way to trigger a counter-attacks. The value of "hit" is very clear. Yes, you take damage, but you get an opportunity for it, as well. I like the concept of spending a move action to do 'other' things besides 'move'. What if I want to stand there stoically? What if I want to act a little heedless? I can see "Roll, with Punches" and "Cinematic Opportunity" both being taken by a melee fighter who doesn't mind standing up and shifting back into combat, just to get in some free hits. I don't provide a defensive 'bonus', per se; the defensive bonus is that your battlefield position changes; and if you didn't want to be involved in that combat, you're now out of it, or at least able to recoup for a moment without being in the heat. The "Counterstance" provides a specific bonus: you can hit me, but I'll resist it and hit you back. "Reckless Counter" provides the reverse, useful for Rogues and other strikers (or for that matter, meat shields who don't mind soaking up the vulnerability to damage), as well as providing the offensive edge that combat advantage brings -- even if it's just +2 on the attack. [/QUOTE]
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