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[NSFW] Defensive Powers
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<blockquote data-quote="Mythlore" data-source="post: 4926203" data-attributes="member: 69463"><p>Been a week or two since I've been on the forum. Sorry about the Thread Necromancy. What, did my idea cause a total burn out? Nobody else replied.</p><p></p><p>I think that the vulnerability is something that would have to clearly be expressed and used by the player and the DM together -- the DM would totally know that the player was leaving themselves open -- and this doesn't fit the 'defensive' power scheme... but the counter-attack is something like "the best offense is a good offense".</p><p></p><p>I don't know, I'd think that the DM monster shouldn't be fully aware of the potential for a counter-attack, but if the player leaves themselves open, then the creature (DM) should be aware 'maybe this is a trap/bait/etc.' -- but at the same time, the game runs on opportunity, in this case, an opportunity to do extra damage. Considering the commodity of hit points, adding a vulnerability to weapon attacks is meant for the Striker to consider 'is it worth sacrificing some blood for a good opportunity?' A defender is more likely to pick Counterstance, sacrificing nothing, gaining a straight and normal advantage.</p><p></p><p>I like the idea of using opportunity actions -- you still can only get one opportunity per creature per round, as normal -- unless there's an exception you conjunct this with.</p></blockquote><p></p>
[QUOTE="Mythlore, post: 4926203, member: 69463"] Been a week or two since I've been on the forum. Sorry about the Thread Necromancy. What, did my idea cause a total burn out? Nobody else replied. I think that the vulnerability is something that would have to clearly be expressed and used by the player and the DM together -- the DM would totally know that the player was leaving themselves open -- and this doesn't fit the 'defensive' power scheme... but the counter-attack is something like "the best offense is a good offense". I don't know, I'd think that the DM monster shouldn't be fully aware of the potential for a counter-attack, but if the player leaves themselves open, then the creature (DM) should be aware 'maybe this is a trap/bait/etc.' -- but at the same time, the game runs on opportunity, in this case, an opportunity to do extra damage. Considering the commodity of hit points, adding a vulnerability to weapon attacks is meant for the Striker to consider 'is it worth sacrificing some blood for a good opportunity?' A defender is more likely to pick Counterstance, sacrificing nothing, gaining a straight and normal advantage. I like the idea of using opportunity actions -- you still can only get one opportunity per creature per round, as normal -- unless there's an exception you conjunct this with. [/QUOTE]
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[NSFW] Defensive Powers
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