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Nu Spells 2, please evaluate
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<blockquote data-quote="Beholder Bob" data-source="post: 989107" data-attributes="member: 12866"><p><strong>spell design</strong></p><p></p><p>Uh - No. I was ok with it up till it removed modifiers to HP. Suddenly, the only caster to memorize this spell will be one with a low CON. But what a huge advantage they gain suddenly - that 6 CON penalty negated for a 7th LV caster, +14 HP, gain +2 (effective) Fortitude Save, and other CON related effects. Leave the HP alone, add bonus to poison saves (or automatic delay of poisons until this spell ends). Perhaps that same bonus to resist pain, concentrate rolls vs damage, and "holding breath checks" and as a bonus to saves against gas (can you make a zombie say ouch and you know what they say about zombie breath). Perhaps vulnerable to turning (acts as dispel magic, ending this spell) and unable to heal. More flavor uses to make it a spell cast by someone with a higher then 6 CON, and some limits or reasons why everyone doesn't walk around like their dead uncle. What about damage (normal... or CON<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) at the end of the spell, channeling negative energy through a body tends to feel nasty.</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 989107, member: 12866"] [b]spell design[/b] Uh - No. I was ok with it up till it removed modifiers to HP. Suddenly, the only caster to memorize this spell will be one with a low CON. But what a huge advantage they gain suddenly - that 6 CON penalty negated for a 7th LV caster, +14 HP, gain +2 (effective) Fortitude Save, and other CON related effects. Leave the HP alone, add bonus to poison saves (or automatic delay of poisons until this spell ends). Perhaps that same bonus to resist pain, concentrate rolls vs damage, and "holding breath checks" and as a bonus to saves against gas (can you make a zombie say ouch and you know what they say about zombie breath). Perhaps vulnerable to turning (acts as dispel magic, ending this spell) and unable to heal. More flavor uses to make it a spell cast by someone with a higher then 6 CON, and some limits or reasons why everyone doesn't walk around like their dead uncle. What about damage (normal... or CON:D) at the end of the spell, channeling negative energy through a body tends to feel nasty. [/QUOTE]
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