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Nu Spells 5, please evaluate
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<blockquote data-quote="ValarX" data-source="post: 984774" data-attributes="member: 12778"><p>With a crafty necromancer, this spell is an instant kill for anyone who fails their save. Given that teleport can not work on a unwilling target, I'd say that this spell is extremely overpowered for the level that you are putting it at. The level should probably be somewhere between teleport without error and teleportation circle (7th to 9th). If you truly want to throw some balancing factor in there, make the ruling that an undead of HD equal to or greater than the teleported creature is required for the transportation, otherwise it fails and the spell is lost. This would tone down the spell so that it could be 6th level in my opinion, and it makes it so that a necromancer can't go around exchanging 20th level heroes for skeletons. Let's face it, tie a skeleton to a grinding stone and toss it into the ocean (since its already dead its not going to care that much), then go find your worst enemy and cast this spell on them. Now your enemy is at the bottom of the ocean minus all their equipment and you have a docile skeleton with a lot of cool equipment to loot. Take this scenario using my above suggestion, anyone want to try convincing a high level vampire to be tied to a stone and dropped in the ocean? I didn't think so.</p></blockquote><p></p>
[QUOTE="ValarX, post: 984774, member: 12778"] With a crafty necromancer, this spell is an instant kill for anyone who fails their save. Given that teleport can not work on a unwilling target, I'd say that this spell is extremely overpowered for the level that you are putting it at. The level should probably be somewhere between teleport without error and teleportation circle (7th to 9th). If you truly want to throw some balancing factor in there, make the ruling that an undead of HD equal to or greater than the teleported creature is required for the transportation, otherwise it fails and the spell is lost. This would tone down the spell so that it could be 6th level in my opinion, and it makes it so that a necromancer can't go around exchanging 20th level heroes for skeletons. Let's face it, tie a skeleton to a grinding stone and toss it into the ocean (since its already dead its not going to care that much), then go find your worst enemy and cast this spell on them. Now your enemy is at the bottom of the ocean minus all their equipment and you have a docile skeleton with a lot of cool equipment to loot. Take this scenario using my above suggestion, anyone want to try convincing a high level vampire to be tied to a stone and dropped in the ocean? I didn't think so. [/QUOTE]
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