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<blockquote data-quote="Winternight" data-source="post: 1113769" data-attributes="member: 11173"><p>What do you thikn of this class? One of my players developed it amd wants to play it. </p><p><span style="font-size: 15px"><strong>Specialist Wizard</strong></span></p><p>Instead of trying to get a general knowledge about all 8 commonly known schools of magic, specialists concentrate on one or more those schools. Such schools are often called primary or major disciplines.</p><p>The wizard may choose his primary disciplines among the following schools: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation.</p><p>Spells that do not fall into any of these schools are called universal spells.</p><p>By devoting most of his studies to those schools, he develops a special understanding for them. As a result, his effective caster level for spells from those schools is +1 higher. Spell craft checks related to his primary schools have a +1 competence modifier.</p><p>Specialisation in a school of magic has a price. For every field he decides to specialise in, the character must choose a prohibited school. He can neither learn or memorise spells from those schools nor use spell trigger items based on such spells (e.g. scrolls or wands).</p><p>In all other schools he gained only some basic knowledge. Such schools are also called secondary or minor schools. His effective caster level for spells from those schools is lower by -1. For this reason, he cannot cast 2nd level spells before he reaches level 4 as a wizard and therefor couldn't use a metamagic feat like still spell on a 1st level spell. Spellcraft checks related to those schools have a -1 competence modifier.</p><p>If you want to create a specialist, a major school is worth 4 points and a minor one 2. Prohibited schools are for free. You can spend a total of 16 points, so you could take 1 major school, 6 minor schools and 1 prohibited.</p><p><u>Spells per day</u>: First of all, a specialist gains spells per day as a wizards of one level higher. This means he can access 2nd level spells at level 2. In respect to spells outside his primary schools, he is considered to be a wizard of one level lower.</p><p><u>Example</u> a level 2 wizard can learn a total of four cantrips, two 1st level and one 2nd level spells per day. Hew can only memorise three cantrips and one 1st level spell per day outside his primary schools.</p><p>Research: Also, the specialist can write down one additional spell per character level into his personal spellbook. This spell must come from one of his primary schools</p><p></p><p>Thanx</p></blockquote><p></p>
[QUOTE="Winternight, post: 1113769, member: 11173"] What do you thikn of this class? One of my players developed it amd wants to play it. [SIZE=4][B]Specialist Wizard[/B][/SIZE] Instead of trying to get a general knowledge about all 8 commonly known schools of magic, specialists concentrate on one or more those schools. Such schools are often called primary or major disciplines. The wizard may choose his primary disciplines among the following schools: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation. Spells that do not fall into any of these schools are called universal spells. By devoting most of his studies to those schools, he develops a special understanding for them. As a result, his effective caster level for spells from those schools is +1 higher. Spell craft checks related to his primary schools have a +1 competence modifier. Specialisation in a school of magic has a price. For every field he decides to specialise in, the character must choose a prohibited school. He can neither learn or memorise spells from those schools nor use spell trigger items based on such spells (e.g. scrolls or wands). In all other schools he gained only some basic knowledge. Such schools are also called secondary or minor schools. His effective caster level for spells from those schools is lower by -1. For this reason, he cannot cast 2nd level spells before he reaches level 4 as a wizard and therefor couldn't use a metamagic feat like still spell on a 1st level spell. Spellcraft checks related to those schools have a -1 competence modifier. If you want to create a specialist, a major school is worth 4 points and a minor one 2. Prohibited schools are for free. You can spend a total of 16 points, so you could take 1 major school, 6 minor schools and 1 prohibited. [U]Spells per day[/U]: First of all, a specialist gains spells per day as a wizards of one level higher. This means he can access 2nd level spells at level 2. In respect to spells outside his primary schools, he is considered to be a wizard of one level lower. [U]Example[/U] a level 2 wizard can learn a total of four cantrips, two 1st level and one 2nd level spells per day. Hew can only memorise three cantrips and one 1st level spell per day outside his primary schools. Research: Also, the specialist can write down one additional spell per character level into his personal spellbook. This spell must come from one of his primary schools Thanx [/QUOTE]
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