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Nuclear weapons of D&D Rules
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<blockquote data-quote="satori01" data-source="post: 2841409" data-attributes="member: 7859"><p>I am always a bit dismayed when I read that people do not use the grapple rules. There are so many monsters with Improved Grab, so many good monsters, that to write them off as unusable is sad to me.</p><p></p><p>Grapple will slow your game down to a crawl the first couple of times you use it, but after awhile, everyone becomes proficient in how it works, and it proceeds quickly.</p><p></p><p>I understand why people do not use Mord's Disjunction and Sunder all that often. Magic Items are directly tied to character power, and often have a large emotional and storyline investment.</p><p></p><p>I am loath to destroy the +2 keen scimitar that a player has continually enchanted for over 2 years, when they picked it up as a masterwork scimitar.</p></blockquote><p></p>
[QUOTE="satori01, post: 2841409, member: 7859"] I am always a bit dismayed when I read that people do not use the grapple rules. There are so many monsters with Improved Grab, so many good monsters, that to write them off as unusable is sad to me. Grapple will slow your game down to a crawl the first couple of times you use it, but after awhile, everyone becomes proficient in how it works, and it proceeds quickly. I understand why people do not use Mord's Disjunction and Sunder all that often. Magic Items are directly tied to character power, and often have a large emotional and storyline investment. I am loath to destroy the +2 keen scimitar that a player has continually enchanted for over 2 years, when they picked it up as a masterwork scimitar. [/QUOTE]
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