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<blockquote data-quote="Cheiromancer" data-source="post: 3467320" data-attributes="member: 141"><p>I would try to redesign the null shadows (maybe make a "null" template) to produce many of the terror inducing effects without too many of the rules headaches.</p><p></p><p>Golem-style magic immunity, for one. It can't be lowered. </p><p></p><p>Some sort of way of bypassing those silly Orb spells. Energy immunity seems a little drastic (I'd like torches to affect them, and vials of acid, but not breath weapons), but may be required to close rules loopholes.</p><p></p><p>Immunity to supernatural attacks (as if inside an <em>anti-magic field</em>).</p><p></p><p>A weird DR; 50/non-magical. Or even infinity; but that seems excessive. 50 is probably excessive. 15/non-magical would probably be enough.</p><p></p><p>Unique form: you can't polymorph into them. </p><p></p><p>Extra damage to spellcasters; maybe a bonus equal to the highest level spell they can cast?</p><p></p><p>Touch attacks. Probably should be able to ignore certain kinds of AC bonuses that affect one's touch AC; deflection, sacred, etc.. I think all such bonuses would be magical in nature.</p><p></p><p>If you want to introduce new rules, the prime candidate would be that when matter or energy is created, it has a "residual aura" that means the null-shadows could ignore them. Even a round would be enough to handle most difficulties (orbs and such); a minute might be better. (They can get past <em>wall of stone</em> if it was cast less than a minute ago).</p><p></p><p>I think they could fly, and maybe become ethereal. Or transition to or from the plane of shadow. Something like that might be desirable. Or maybe not- they could be trapped if they had no other way of traveling. </p><p></p><p>There does need to be some kind of "handle" to the critters - how do the villains control and/or summon the things? And there should be stuff that they don't like; sunlight, say. Maybe moonlight and starlight too; shadowy critters that only come out on cloudy, moonless nights or deep underground would be good.</p><p></p><p>Do they have auras? Can they be detected? IIRC they cause an aura of unease when they are in an area for a while.</p><p></p><p>Anyway, I'd try to redesign the concept rather than be 100% faithful to Sagiro's description.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3467320, member: 141"] I would try to redesign the null shadows (maybe make a "null" template) to produce many of the terror inducing effects without too many of the rules headaches. Golem-style magic immunity, for one. It can't be lowered. Some sort of way of bypassing those silly Orb spells. Energy immunity seems a little drastic (I'd like torches to affect them, and vials of acid, but not breath weapons), but may be required to close rules loopholes. Immunity to supernatural attacks (as if inside an [i]anti-magic field[/i]). A weird DR; 50/non-magical. Or even infinity; but that seems excessive. 50 is probably excessive. 15/non-magical would probably be enough. Unique form: you can't polymorph into them. Extra damage to spellcasters; maybe a bonus equal to the highest level spell they can cast? Touch attacks. Probably should be able to ignore certain kinds of AC bonuses that affect one's touch AC; deflection, sacred, etc.. I think all such bonuses would be magical in nature. If you want to introduce new rules, the prime candidate would be that when matter or energy is created, it has a "residual aura" that means the null-shadows could ignore them. Even a round would be enough to handle most difficulties (orbs and such); a minute might be better. (They can get past [i]wall of stone[/i] if it was cast less than a minute ago). I think they could fly, and maybe become ethereal. Or transition to or from the plane of shadow. Something like that might be desirable. Or maybe not- they could be trapped if they had no other way of traveling. There does need to be some kind of "handle" to the critters - how do the villains control and/or summon the things? And there should be stuff that they don't like; sunlight, say. Maybe moonlight and starlight too; shadowy critters that only come out on cloudy, moonless nights or deep underground would be good. Do they have auras? Can they be detected? IIRC they cause an aura of unease when they are in an area for a while. Anyway, I'd try to redesign the concept rather than be 100% faithful to Sagiro's description. [/QUOTE]
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