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Number of attacks/round
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<blockquote data-quote="totoro" data-source="post: 897367" data-attributes="member: 11939"><p><strong>Re: Re: Number of attacks/round</strong></p><p></p><p></p><p>a) unnecessary</p><p>Response: True, but all rules are unnecessary. Since "unnecessary" is a conclusory statement, I really can't get much out of it.</p><p>---------</p><p>b) unbalanced</p><p>Response: I don't think so. Again, this is conclusory, so I can't really get much out of it.</p><p>---------</p><p>c) a bookkeeping nightmare, with way too many dice rolled per character</p><p>Response: The number of dice rolls will probably increase, but that has very little to do with bookkeeping. On paper, it is actually easier. I suppose you could write a +0/-5/-10/-15... string across a page and put your attack modifier above it. When you decide to make each attack, you apply the appropriate modifier. That is a tiny bit more bookkeeping than now, but I'm not sure that every player would need it. In any case, the more I think about it, the less interested I think I would be in making more than 4 attacks/round (the rest would be better saved for AoO, with the rare exceptional cases when you want to make a bunch of attacks against creatures with pathetic ACs). Furthermore, the number of attacks/round that you settle on doesn't have to be checked against BAB or any other table. You simply make sure it is less than DEX/2. That's less work.</p><p>----------</p><p>d) unfair for non humanoids with low dex (Dragons for instance would only get 5 attacks as opposed to their current possible six)</p><p>Response: I think this is simply a misunderstanding that came from my not explaining more clearly. You get to add your additional attack forms. The BAB-related number of attacks are replaced with DEX/2. More attacks at -5/attack/attack doesn't help that much, since the latter attacks are often more likely to result in a fumble than a hit. That shouldn't effect non-humanoids anymore than it effects humanoids. </p><p>-----------</p><p>e) greatly increase randomness in combat, with everyone making 6 to 14 attacks, simply hoping for a natural 20 to incease the chances of hitting.</p><p>Response: It only increases randomness if you aren't careful. Not a bad thing, IMO. So, if a player (with a 1st level 12 DEX fighter) decides to swing wildly 6 times, he will be in trouble (fumbles if attack roll is negative). And on the 6th attack, at -25 to the attack roll, the character may still fumble with a natural 20 (reroll and add 20, so if he rolls a 1 the second time, the modified attack roll may be as low as -4, which is a fumble). In short, randomness *can* increase, but probably will not if players are smart.</p><p>-------</p><p>f) Greatly reduce survival chances of low level PCs.</p><p>Response: I don't understand why. Perhaps you mean because there are more attacks? Assuming there are, it simply speeds combat. Everybody gets more attacks if they want them. I suppose the DM might have to explain to the players that they should consider making only one attack per round to avoid fumbling, but that should become apparent after a single round.</p><p>--------</p><p>g) Put too much emphasis on the full attack on low level, making movement mostly moot.</p><p>Response: The rule places no more emphasis on the full attack than is placed on it now at mid- to high-level. The increased attractiveness of movement at low levels is due to a game mechanic (low level characters only get 1 attack in full attack and only one attack if they move). I don't see this as a positive effect. In fact, just the opposite.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="totoro, post: 897367, member: 11939"] [b]Re: Re: Number of attacks/round[/b] a) unnecessary Response: True, but all rules are unnecessary. Since "unnecessary" is a conclusory statement, I really can't get much out of it. --------- b) unbalanced Response: I don't think so. Again, this is conclusory, so I can't really get much out of it. --------- c) a bookkeeping nightmare, with way too many dice rolled per character Response: The number of dice rolls will probably increase, but that has very little to do with bookkeeping. On paper, it is actually easier. I suppose you could write a +0/-5/-10/-15... string across a page and put your attack modifier above it. When you decide to make each attack, you apply the appropriate modifier. That is a tiny bit more bookkeeping than now, but I'm not sure that every player would need it. In any case, the more I think about it, the less interested I think I would be in making more than 4 attacks/round (the rest would be better saved for AoO, with the rare exceptional cases when you want to make a bunch of attacks against creatures with pathetic ACs). Furthermore, the number of attacks/round that you settle on doesn't have to be checked against BAB or any other table. You simply make sure it is less than DEX/2. That's less work. ---------- d) unfair for non humanoids with low dex (Dragons for instance would only get 5 attacks as opposed to their current possible six) Response: I think this is simply a misunderstanding that came from my not explaining more clearly. You get to add your additional attack forms. The BAB-related number of attacks are replaced with DEX/2. More attacks at -5/attack/attack doesn't help that much, since the latter attacks are often more likely to result in a fumble than a hit. That shouldn't effect non-humanoids anymore than it effects humanoids. ----------- e) greatly increase randomness in combat, with everyone making 6 to 14 attacks, simply hoping for a natural 20 to incease the chances of hitting. Response: It only increases randomness if you aren't careful. Not a bad thing, IMO. So, if a player (with a 1st level 12 DEX fighter) decides to swing wildly 6 times, he will be in trouble (fumbles if attack roll is negative). And on the 6th attack, at -25 to the attack roll, the character may still fumble with a natural 20 (reroll and add 20, so if he rolls a 1 the second time, the modified attack roll may be as low as -4, which is a fumble). In short, randomness *can* increase, but probably will not if players are smart. ------- f) Greatly reduce survival chances of low level PCs. Response: I don't understand why. Perhaps you mean because there are more attacks? Assuming there are, it simply speeds combat. Everybody gets more attacks if they want them. I suppose the DM might have to explain to the players that they should consider making only one attack per round to avoid fumbling, but that should become apparent after a single round. -------- g) Put too much emphasis on the full attack on low level, making movement mostly moot. Response: The rule places no more emphasis on the full attack than is placed on it now at mid- to high-level. The increased attractiveness of movement at low levels is due to a game mechanic (low level characters only get 1 attack in full attack and only one attack if they move). I don't see this as a positive effect. In fact, just the opposite. Thanks! [/QUOTE]
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