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<blockquote data-quote="Ralif Redhammer" data-source="post: 8387346" data-attributes="member: 30438"><p>Solo games seem to be making a comeback, with stuff like Thousand Year Old Vampire. And there have been a few two-player games and adventures out there. But in my experience, the game experience gets less rich once you get below three players. You start to miss the alchemical element that happens with the interplay of a full group. </p><p></p><p></p><p></p><p>I think it's mostly going to be the same thing throughout most modern RPGs (that 4-6 range), but it's still important to include that information, because it's always best to assume that a game could be a person's first time running a game, and they're going to need to know that. Of course, even experienced GMs can find themselves with tables of 2 or of 10.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8387346, member: 30438"] Solo games seem to be making a comeback, with stuff like Thousand Year Old Vampire. And there have been a few two-player games and adventures out there. But in my experience, the game experience gets less rich once you get below three players. You start to miss the alchemical element that happens with the interplay of a full group. I think it's mostly going to be the same thing throughout most modern RPGs (that 4-6 range), but it's still important to include that information, because it's always best to assume that a game could be a person's first time running a game, and they're going to need to know that. Of course, even experienced GMs can find themselves with tables of 2 or of 10. [/QUOTE]
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