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<blockquote data-quote="Dross" data-source="post: 5392077" data-attributes="member: 33802"><p>Sounds to me that you need to ask the DM what books his world is from and or what house rules he has so you can make an informed decision about what you want to do. You have mentioned Eberron but also that it seems to be some post holocaust world (which it is in one sense), so how much knowledge of the game world do you have?</p><p></p><p>Going into the game with this knowledge could prevent most of these problems. </p><p></p><p>Many a year ago I started with a group that had a powergamer DMing at the time. He had a set of feats so powerful you basically used those for almost everything you wanted to do. It was so bad a psion using a rapier untrained and little in the way of boosting powers was more useful in melee than my strait fighter.</p><p></p><p>I'd also suggest that the warforged carry around (and buy if need be) all the repair scrolls he can to lighten your load. Really requiring the mage to carry heavy things is silly from a party perspective. Even just to move into spell range to help your party members out is severely limited at a speed of 10'.</p></blockquote><p></p>
[QUOTE="Dross, post: 5392077, member: 33802"] Sounds to me that you need to ask the DM what books his world is from and or what house rules he has so you can make an informed decision about what you want to do. You have mentioned Eberron but also that it seems to be some post holocaust world (which it is in one sense), so how much knowledge of the game world do you have? Going into the game with this knowledge could prevent most of these problems. Many a year ago I started with a group that had a powergamer DMing at the time. He had a set of feats so powerful you basically used those for almost everything you wanted to do. It was so bad a psion using a rapier untrained and little in the way of boosting powers was more useful in melee than my strait fighter. I'd also suggest that the warforged carry around (and buy if need be) all the repair scrolls he can to lighten your load. Really requiring the mage to carry heavy things is silly from a party perspective. Even just to move into spell range to help your party members out is severely limited at a speed of 10'. [/QUOTE]
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