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<blockquote data-quote="billd91" data-source="post: 5392942" data-attributes="member: 3400"><p>Kulstor, I get the impression you're not completely following all of the posts. Nobody's really saying that warforged and wizards aren't good in Eberron. That would be kind of weird since that's the campaign setting warforged are from and the setting isn't anti-wizard at all. </p><p></p><p>So let's get to the questions:</p><p></p><p>1) Are you having fun? </p><p style="margin-left: 20px">This is the single most important question when playing in a D&D campaign.</p><p></p><p>2) Why are you carrying around stuff you don't need to carry like food and water? </p><p style="margin-left: 20px">If the DM said you have to start with one of the listed starting packages, that usually doesn't mean you have to stick with everything in that package. Once play starts, you can usually add to or remove from that list</p><p></p><p>3) Is the DM preventing your character from getting certain stuff because it doesn't exist (that you know of) or because your character doesn't have the connections to obtain it?</p><p style="margin-left: 20px">I ask because the you seemed to think you had to go to Greyhawk to get something like Heward's Handy Haversack. It's a pretty standard magic item in all sorts of non-Greyhawk campaigns. Does your DM think it must be obtained in Greyhawk because it has a Greyhawk name?</p><p></p><p>4) Is the DM keeping you from having the class features the wizard gets? Do you get 2 free spells per level as the Players Handbook says? Did you start with the full set of cantrips plus a few spells? If not, has he explained why?</p><p style="margin-left: 20px">There may be justifications for restricting your access to spells, such as running a low-magic campaign. But the rules for the wizard are intended to make sure he always gets a couple new spells as he advances. A wizard without an easy way to add new spells when he gains a new spell-level is significantly hampered.</p><p></p><p>5) Why doesn't the DM like you asking questions? </p><p style="margin-left: 20px">That sounds like a red-flag personality issue to me. A DM really should make himself available to his players' questions since he is their interface with the campaign world.</p></blockquote><p></p>
[QUOTE="billd91, post: 5392942, member: 3400"] Kulstor, I get the impression you're not completely following all of the posts. Nobody's really saying that warforged and wizards aren't good in Eberron. That would be kind of weird since that's the campaign setting warforged are from and the setting isn't anti-wizard at all. So let's get to the questions: 1) Are you having fun? [INDENT]This is the single most important question when playing in a D&D campaign.[/INDENT] 2) Why are you carrying around stuff you don't need to carry like food and water? [INDENT]If the DM said you have to start with one of the listed starting packages, that usually doesn't mean you have to stick with everything in that package. Once play starts, you can usually add to or remove from that list[/INDENT] 3) Is the DM preventing your character from getting certain stuff because it doesn't exist (that you know of) or because your character doesn't have the connections to obtain it? [INDENT]I ask because the you seemed to think you had to go to Greyhawk to get something like Heward's Handy Haversack. It's a pretty standard magic item in all sorts of non-Greyhawk campaigns. Does your DM think it must be obtained in Greyhawk because it has a Greyhawk name?[/INDENT] 4) Is the DM keeping you from having the class features the wizard gets? Do you get 2 free spells per level as the Players Handbook says? Did you start with the full set of cantrips plus a few spells? If not, has he explained why? [INDENT]There may be justifications for restricting your access to spells, such as running a low-magic campaign. But the rules for the wizard are intended to make sure he always gets a couple new spells as he advances. A wizard without an easy way to add new spells when he gains a new spell-level is significantly hampered.[/INDENT] 5) Why doesn't the DM like you asking questions? [INDENT]That sounds like a red-flag personality issue to me. A DM really should make himself available to his players' questions since he is their interface with the campaign world.[/INDENT] [/QUOTE]
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