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General Tabletop Discussion
*Dungeons & Dragons
Number of skill proficiencies and niche protection
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<blockquote data-quote="cbwjm" data-source="post: 6978850" data-attributes="member: 6788732"><p>I don't really see the extra skills as an issue, otherwise, we could also say that it's a problem with the college of lore, they gain an extra 3 skills for a class which already has so many, does it really need another 3? The knowledge cleric gains 2 more skills with expertise while a nature cleric gains one more skill. If you bring in the subclasses from SCAG then you have the arcana cleric gaining proficiency in arcana, the purple dragon knight gains proficiency in persuasion (or one other if already proficient) and the bladesinger in performance. This doesn't include the subclasses that grant additional tools or which there are a few.</p><p></p><p>Basically, they've been allowing subclasses to give more skills from the very beginning of 5e, so I don't see that there is a problem with the fighter gaining a couple of extra skills by taking a specific subclass and I don't feel the need for bards, rogues, and rangers, to need more skills to keep some kind of niche protection. Who knows, the upcoming ranger and rogue UAs might even provide subclasses with additional skills.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 6978850, member: 6788732"] I don't really see the extra skills as an issue, otherwise, we could also say that it's a problem with the college of lore, they gain an extra 3 skills for a class which already has so many, does it really need another 3? The knowledge cleric gains 2 more skills with expertise while a nature cleric gains one more skill. If you bring in the subclasses from SCAG then you have the arcana cleric gaining proficiency in arcana, the purple dragon knight gains proficiency in persuasion (or one other if already proficient) and the bladesinger in performance. This doesn't include the subclasses that grant additional tools or which there are a few. Basically, they've been allowing subclasses to give more skills from the very beginning of 5e, so I don't see that there is a problem with the fighter gaining a couple of extra skills by taking a specific subclass and I don't feel the need for bards, rogues, and rangers, to need more skills to keep some kind of niche protection. Who knows, the upcoming ranger and rogue UAs might even provide subclasses with additional skills. [/QUOTE]
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Number of skill proficiencies and niche protection
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