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Number of skill proficiencies and niche protection
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<blockquote data-quote="MechaPilot" data-source="post: 6979390" data-attributes="member: 82779"><p>Honey, I did read your post. . . a couple times. I'm not blind or illiterate, I simply disagree with you.</p><p></p><p></p><p></p><p></p><p>Escalating sneak attack damage has been a core part of the rogue throughout 5e, 4e, 3e, and AD&D 2e. In many instances, it was the one thing the rogue could reliably do, especially at early levels where you had 10% and 15% chances to hide in shadows and move silently (respectively) before the penalties for the armor you were wearing.</p><p></p><p>Now, I agree with you that being "skilled" has also been a consistent aspect of being a rogue (in various expressions), going back at least as far as AD&D 2e's PP, OL, MS, HiS, FaRT, etc table. 3e gave the rogue more skill points per level and more trained skills than other classes; however, the rogue generally did not have "more skills" but was "more skilled" at the skills she did have (which often meant spending as many skill points as possible in the skills correlating to the AD&D 2e thief skills). Expertise handles that "more skilled" feature nicely.</p><p></p><p>That said, the bulk of the rogue's skills directly facilitate getting through or around physical obstacles (opening locks, climbing walls, finding and disarming traps) and setting up the backstab/sneak attack feature (hiding in shadows, and moving silently).</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6979390, member: 82779"] Honey, I did read your post. . . a couple times. I'm not blind or illiterate, I simply disagree with you. Escalating sneak attack damage has been a core part of the rogue throughout 5e, 4e, 3e, and AD&D 2e. In many instances, it was the one thing the rogue could reliably do, especially at early levels where you had 10% and 15% chances to hide in shadows and move silently (respectively) before the penalties for the armor you were wearing. Now, I agree with you that being "skilled" has also been a consistent aspect of being a rogue (in various expressions), going back at least as far as AD&D 2e's PP, OL, MS, HiS, FaRT, etc table. 3e gave the rogue more skill points per level and more trained skills than other classes; however, the rogue generally did not have "more skills" but was "more skilled" at the skills she did have (which often meant spending as many skill points as possible in the skills correlating to the AD&D 2e thief skills). Expertise handles that "more skilled" feature nicely. That said, the bulk of the rogue's skills directly facilitate getting through or around physical obstacles (opening locks, climbing walls, finding and disarming traps) and setting up the backstab/sneak attack feature (hiding in shadows, and moving silently). [/QUOTE]
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Number of skill proficiencies and niche protection
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