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Numbers on the Sheet or Foot in the Mouth?
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<blockquote data-quote="Stormborn" data-source="post: 4368151" data-attributes="member: 14041"><p>I think this has been discussed before, but it keeps coming up in my games so I thought I would start a new thread. </p><p></p><p>The situation: A player creates a suave intelligent PC with great social skills and attributes (system doesnt really matter on this) because the player wants to play a character that is unlike her normal introverted self and is instead a dashing charismatic figure cutting a swathe through the social world of the campaign and always knowning the right thing to say to the angry duke, stupid chieftan, or winsome tavern wench/stable boy. However, said player lacks the ability to effectively role play such a character, because she lacks the ability to be suave and charming extemporaneously in game. So there is a tension between what the stats indicate the PC should be able to do and what the player can actually say the PC is doing. Leading to Frustration. </p><p></p><p>Options I have thought of are:</p><p></p><p>1) Have the player just roll without really saying anything and move on from there in much the same way one would for melee attack or anything else. </p><p>2) Let the player roleplay the PC as she wishes and let the consequences be based on what the player says not the numbers on the sheet.</p><p>3) Let the player roleplay the PC as she wishes and then let her roll and have the the consequences be based on the result of the roll, no matter what the roleplay portion may have been.</p><p></p><p>All of these lead to less than ideal circumstances, but that just may have to be. I can certainly think of other situations that might be similar - espionage and various other kinds of planning for example. </p><p></p><p>Do you deal with this and if so how?</p></blockquote><p></p>
[QUOTE="Stormborn, post: 4368151, member: 14041"] I think this has been discussed before, but it keeps coming up in my games so I thought I would start a new thread. The situation: A player creates a suave intelligent PC with great social skills and attributes (system doesnt really matter on this) because the player wants to play a character that is unlike her normal introverted self and is instead a dashing charismatic figure cutting a swathe through the social world of the campaign and always knowning the right thing to say to the angry duke, stupid chieftan, or winsome tavern wench/stable boy. However, said player lacks the ability to effectively role play such a character, because she lacks the ability to be suave and charming extemporaneously in game. So there is a tension between what the stats indicate the PC should be able to do and what the player can actually say the PC is doing. Leading to Frustration. Options I have thought of are: 1) Have the player just roll without really saying anything and move on from there in much the same way one would for melee attack or anything else. 2) Let the player roleplay the PC as she wishes and let the consequences be based on what the player says not the numbers on the sheet. 3) Let the player roleplay the PC as she wishes and then let her roll and have the the consequences be based on the result of the roll, no matter what the roleplay portion may have been. All of these lead to less than ideal circumstances, but that just may have to be. I can certainly think of other situations that might be similar - espionage and various other kinds of planning for example. Do you deal with this and if so how? [/QUOTE]
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