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Numbers on the Sheet or Foot in the Mouth?
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<blockquote data-quote="Wolfwood2" data-source="post: 4371155" data-attributes="member: 39394"><p>In my experience, this problem isn't so much about the charisma of the player but about the ability of the player to think quickly on his/her feet. Social roleplaying situations are by their very nature much more open-ended then combat, so some quick-thinking creativity is required to properly play a social character.</p><p> </p><p>You can be a nose-picking, obnoxious slob, but if you can at least think of something for your charming PC to do, you'll be all right. "I, uh, I tell her that I'm a baron from across the sea. I'll make a knowledge roll to back that up with some real facts. Then I start boasting about how great our royal family is, trying to get her to brag some secrets about the royal family of this kingdom."</p><p> </p><p>The above could be said in the most monotone nasal whine imaginable, but at least the DM has some idea of what the PC is doing in the game world and can have the NPCs react accordingly.</p><p> </p><p>By contrast, a player can be charming and well-spoken, but if they can't come up with clever social ideas they'll be useless.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 4371155, member: 39394"] In my experience, this problem isn't so much about the charisma of the player but about the ability of the player to think quickly on his/her feet. Social roleplaying situations are by their very nature much more open-ended then combat, so some quick-thinking creativity is required to properly play a social character. You can be a nose-picking, obnoxious slob, but if you can at least think of something for your charming PC to do, you'll be all right. "I, uh, I tell her that I'm a baron from across the sea. I'll make a knowledge roll to back that up with some real facts. Then I start boasting about how great our royal family is, trying to get her to brag some secrets about the royal family of this kingdom." The above could be said in the most monotone nasal whine imaginable, but at least the DM has some idea of what the PC is doing in the game world and can have the NPCs react accordingly. By contrast, a player can be charming and well-spoken, but if they can't come up with clever social ideas they'll be useless. [/QUOTE]
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