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Numbers on the Sheet or Foot in the Mouth?
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<blockquote data-quote="haakon1" data-source="post: 4372091" data-attributes="member: 25619"><p>Treat the player's roleplaying as a modifier on the die roll. Penalize a lot for really stupid ideas, not at all for good attempts by an inarticulate player, and give bonuses for good ideas on what to say even if the player doesn't express it that well.</p><p></p><p>For example, you are negotiating with the Queen of the Kobold in the Sunless Citadel. You want any information they may have on the missing adventurers, and you also want peace with the kobolds so you can harry the goblins without trouble at your back.</p><p></p><p>Player says, "I say something like we don't want any trouble, just tell us what you know and we can get along." No penalty, no bonus.</p><p></p><p>Player says, "Ask her what she know and offer her money if she tells us." No penalty, no bonus.</p><p></p><p>Player says, "I tell her we should cooperate to beat up the goblins, then she can have her place back and no one will bother her." +2 bonus.</p><p></p><p>Player says, "Your graciousness, we seek you permission to explore the holy caves of your kind. Together, we can smite the goblin menace, achieving your goals of regaining your rightful home for scalykind, and our goal of getting the surface-dwellers back where they belong." +4 bonus.</p><p></p><p>Player says, "We really really want to know. Pretty please." -2 bonus for a lame negotiation technique.</p><p></p><p>Player says, "Tell us what you know, or we'll kill you all. Bring it!" -4 bonus and roll for initiative if it's a bad Diplomacy result. The idea is, the suave character might have put it more skillfully, if the roll is good.</p></blockquote><p></p>
[QUOTE="haakon1, post: 4372091, member: 25619"] Treat the player's roleplaying as a modifier on the die roll. Penalize a lot for really stupid ideas, not at all for good attempts by an inarticulate player, and give bonuses for good ideas on what to say even if the player doesn't express it that well. For example, you are negotiating with the Queen of the Kobold in the Sunless Citadel. You want any information they may have on the missing adventurers, and you also want peace with the kobolds so you can harry the goblins without trouble at your back. Player says, "I say something like we don't want any trouble, just tell us what you know and we can get along." No penalty, no bonus. Player says, "Ask her what she know and offer her money if she tells us." No penalty, no bonus. Player says, "I tell her we should cooperate to beat up the goblins, then she can have her place back and no one will bother her." +2 bonus. Player says, "Your graciousness, we seek you permission to explore the holy caves of your kind. Together, we can smite the goblin menace, achieving your goals of regaining your rightful home for scalykind, and our goal of getting the surface-dwellers back where they belong." +4 bonus. Player says, "We really really want to know. Pretty please." -2 bonus for a lame negotiation technique. Player says, "Tell us what you know, or we'll kill you all. Bring it!" -4 bonus and roll for initiative if it's a bad Diplomacy result. The idea is, the suave character might have put it more skillfully, if the roll is good. [/QUOTE]
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