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General Tabletop Discussion
*TTRPGs General
Numbers vs. roleplaying
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<blockquote data-quote="vulcan_idic" data-source="post: 1740048" data-attributes="member: 19615"><p>I do write. And my favorite part of D&D is the "story" aspect of it... but it's a story told by everyone, all the players equally (the DM is a player too, I think). I think the best way to explain it is to quote Benjamin Sisko explaining linear time to the wormhole aliens in the very first episode of DS9:</p><p> </p><p></p><p>The same could be applied to any game people play, that's why we play them - if we knew what was going to happen, only the winners would play the lottery (which would make them dissappear since they wouldn't be making money), and how much fun would it be to play pool, or poker, or hearts, or whist if you knew exactly how it was going to play out? That's why even with books you love to reread you have to give it a little time between readings so you can forget just enough so you can rediscover it anew, not remembering exatly how it comes out - you still know the ending, but you forget the little wrinkles, the twists and turns in the road.</p><p></p><p>And whether you're playing a math game or a roleplaying game, what makes it a game is finding out what the next session will bring - the DM doesn't know it fully - there's a lot out of his control in the players hands - the players don't know, no one knows for sure until the dice have landed, the roles have been played, and the dust has cleared, and that's when you have a completed story. A story that, good or bad, will probably be told again, somewhere, sometime. And then the next game starts, the new story begins to be told... What will happen? No one knows for sure... the fun is finding out.</p></blockquote><p></p>
[QUOTE="vulcan_idic, post: 1740048, member: 19615"] I do write. And my favorite part of D&D is the "story" aspect of it... but it's a story told by everyone, all the players equally (the DM is a player too, I think). I think the best way to explain it is to quote Benjamin Sisko explaining linear time to the wormhole aliens in the very first episode of DS9: The same could be applied to any game people play, that's why we play them - if we knew what was going to happen, only the winners would play the lottery (which would make them dissappear since they wouldn't be making money), and how much fun would it be to play pool, or poker, or hearts, or whist if you knew exactly how it was going to play out? That's why even with books you love to reread you have to give it a little time between readings so you can forget just enough so you can rediscover it anew, not remembering exatly how it comes out - you still know the ending, but you forget the little wrinkles, the twists and turns in the road. And whether you're playing a math game or a roleplaying game, what makes it a game is finding out what the next session will bring - the DM doesn't know it fully - there's a lot out of his control in the players hands - the players don't know, no one knows for sure until the dice have landed, the roles have been played, and the dust has cleared, and that's when you have a completed story. A story that, good or bad, will probably be told again, somewhere, sometime. And then the next game starts, the new story begins to be told... What will happen? No one knows for sure... the fun is finding out. [/QUOTE]
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