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Numenera: Adventures in the Ninth World
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 6177942" data-attributes="member: 4441"><p>The GMing style encouraged in Numenera is very close to the way I've been DMing for years. The encouragement to "let the PCs do that," and "it's not cheating, it's awesome," and "NPCs are just numbers and whatever you can imagine; it doesn't matter if there's no rule for what they do" is very refreshing.</p><p></p><p>For a recent game (3.5) I ran, I had this villain that was going around capturing and swapping souls of creatures, creating these creepy hybrid creatures. For the first encounter, I busted out Green Ronin's Advanced Bestiary (a template book) and carefully found and applied appropriate templates. I worked on those two monsters for an hour or so, as they were quick and easy templates.</p><p></p><p>The fight lasted less than half that time.</p><p></p><p>When I did the final battle, I said, "screw templates" and just adjusted things on the fly. Infinitely easier, the players never knew, and I rarely had to slow down to compare notes. As long as things felt cool, that was all that really mattered. Numenera gives me the permission that is sometimes discouraged in some 3.5-esque play - namely, that you should be able to break your monsters and NPCs down and reverse engineer them, that you should be able to know where every bonus comes from. Numenera says, "Give them a difficulty, make them sound weird and cool, aaaaand go."</p><p></p><p>I love it for that. I also love a system that says, "Your first tier characters are pretty awesome already." It lets people write those cool backstories that, as a 1st level D&D character you as a DM would say, "How have you managed to travel the length and breadth of the kingdom, join the Kingsguard, and slain a dragon as a 1st level character?" In Numenera, you can. You can also <em>start out as a lycanthrope</em>. Damn few d20 systems let you do THAT. The XP system lets you change and modify little things about your character on the fly, the skills system is open, and the whole feel of the game is even more... <em>cooperative</em> than D&D, in a way. </p><p></p><p>I am seriously looking forward to sinking my teeth into this game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 6177942, member: 4441"] The GMing style encouraged in Numenera is very close to the way I've been DMing for years. The encouragement to "let the PCs do that," and "it's not cheating, it's awesome," and "NPCs are just numbers and whatever you can imagine; it doesn't matter if there's no rule for what they do" is very refreshing. For a recent game (3.5) I ran, I had this villain that was going around capturing and swapping souls of creatures, creating these creepy hybrid creatures. For the first encounter, I busted out Green Ronin's Advanced Bestiary (a template book) and carefully found and applied appropriate templates. I worked on those two monsters for an hour or so, as they were quick and easy templates. The fight lasted less than half that time. When I did the final battle, I said, "screw templates" and just adjusted things on the fly. Infinitely easier, the players never knew, and I rarely had to slow down to compare notes. As long as things felt cool, that was all that really mattered. Numenera gives me the permission that is sometimes discouraged in some 3.5-esque play - namely, that you should be able to break your monsters and NPCs down and reverse engineer them, that you should be able to know where every bonus comes from. Numenera says, "Give them a difficulty, make them sound weird and cool, aaaaand go." I love it for that. I also love a system that says, "Your first tier characters are pretty awesome already." It lets people write those cool backstories that, as a 1st level D&D character you as a DM would say, "How have you managed to travel the length and breadth of the kingdom, join the Kingsguard, and slain a dragon as a 1st level character?" In Numenera, you can. You can also [I]start out as a lycanthrope[/I]. Damn few d20 systems let you do THAT. The XP system lets you change and modify little things about your character on the fly, the skills system is open, and the whole feel of the game is even more... [I]cooperative[/I] than D&D, in a way. I am seriously looking forward to sinking my teeth into this game. :D [/QUOTE]
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