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Numenera: Adventures in the Ninth World
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<blockquote data-quote="Jhaelen" data-source="post: 6179398" data-attributes="member: 46713"><p>Well, the part I quoted definitely reminded me of 4e.</p><p>I've often read about combat taking forever for some groups in 4e. Luckily that never happened in our games (yet). Perhaps it's because we only started playing several years after it was first released, so we already knew how to avoid the grind.</p><p>Skill challenges taking forever, though, I think that's the first time I'm seeing that complaint. I have no idea what must have been going on in a game for that to happen.</p><p></p><p>Anyway, I definitely hope that with Numenera the initial excitement won't turn into frustration once you've played it for a while. Myself, I'm quite sceptical about it. What I've read about its mechanics so far didn't exactly convince me (quite unlike some of the things I've read about 13th age). The biggest plus for Numenera, imho, is the setting, which feels rather fresh.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6179398, member: 46713"] Well, the part I quoted definitely reminded me of 4e. I've often read about combat taking forever for some groups in 4e. Luckily that never happened in our games (yet). Perhaps it's because we only started playing several years after it was first released, so we already knew how to avoid the grind. Skill challenges taking forever, though, I think that's the first time I'm seeing that complaint. I have no idea what must have been going on in a game for that to happen. Anyway, I definitely hope that with Numenera the initial excitement won't turn into frustration once you've played it for a while. Myself, I'm quite sceptical about it. What I've read about its mechanics so far didn't exactly convince me (quite unlike some of the things I've read about 13th age). The biggest plus for Numenera, imho, is the setting, which feels rather fresh. [/QUOTE]
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