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Numenera: Adventures in the Ninth World
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<blockquote data-quote="dm4hire" data-source="post: 6179448" data-attributes="member: 14848"><p>I don't think it will turn into frustration if only because it is such an easy game to change. You have that core mechanic that is even more streamlined than True20 in that you are not constantly trying to figure out what all needs to be added in. At most you make two or three adjustments to the difficulty and then the player rolls.</p><p></p><p>The real problem is perspective and that will be what decides how a player handles it. I can sit down and play any d20 game without batting an eye for the most part. Sit me down at a Warhammer game and I don't like it. I don't even want to wrap my head around it no matter what edition, same goes for HARP or Rolemaster. They aren't hard, it's just that I don't like the mechanics and therefore make it harder out of disparagement.</p><p></p><p>I agree 13th Age is oiled well also, but then it is also similar to 4e/3e so again you're calling on familiarity. That will be, and I think so far it has, why it is the more popular of the two. They took 13th down the path people want to go down. Monte pretty much decided to go off grid and people can follow if they want.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 6179448, member: 14848"] I don't think it will turn into frustration if only because it is such an easy game to change. You have that core mechanic that is even more streamlined than True20 in that you are not constantly trying to figure out what all needs to be added in. At most you make two or three adjustments to the difficulty and then the player rolls. The real problem is perspective and that will be what decides how a player handles it. I can sit down and play any d20 game without batting an eye for the most part. Sit me down at a Warhammer game and I don't like it. I don't even want to wrap my head around it no matter what edition, same goes for HARP or Rolemaster. They aren't hard, it's just that I don't like the mechanics and therefore make it harder out of disparagement. I agree 13th Age is oiled well also, but then it is also similar to 4e/3e so again you're calling on familiarity. That will be, and I think so far it has, why it is the more popular of the two. They took 13th down the path people want to go down. Monte pretty much decided to go off grid and people can follow if they want. [/QUOTE]
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