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Numenera: Adventures in the Ninth World
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<blockquote data-quote="dm4hire" data-source="post: 6185031" data-attributes="member: 14848"><p>I have to disagree with the view that Numenera are in effect dailies. They are purely one shot abilities that could become available again or may never happen. It will depend on how your GM runs it. If player X uses a Numenera to defeat the callerail and the party is able to recover another Numenera from the corpse then that player, if he receives it and I'm sure most will allow him to, then in essence he didn't lose his Numenera when going into the next battle; it only changed function. Numenera are meant to be found and used, how often they are found as I mentioned is up to the GM. Monte stresses that it is an important part of the game for Numenera to constantly change throughout the story. It definitely keeps the game interesting.</p><p></p><p>Comparing the game to 4e is pointless in that I can compare 4e to 3e due to the similarities they have. I can also compare 3e to 2e and so on. Numenera takes the d20 back bone and makes it its own thing. It works. When I said earlier that Numenera is nothing like 4e I didn't mean that it didn't have commonalities to it. An apple and an orange are both fruit, have seeds, and grow on a tree, that's about as far as it goes for comparison. The same holds true with Numenera, which is definitely its own game.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 6185031, member: 14848"] I have to disagree with the view that Numenera are in effect dailies. They are purely one shot abilities that could become available again or may never happen. It will depend on how your GM runs it. If player X uses a Numenera to defeat the callerail and the party is able to recover another Numenera from the corpse then that player, if he receives it and I'm sure most will allow him to, then in essence he didn't lose his Numenera when going into the next battle; it only changed function. Numenera are meant to be found and used, how often they are found as I mentioned is up to the GM. Monte stresses that it is an important part of the game for Numenera to constantly change throughout the story. It definitely keeps the game interesting. Comparing the game to 4e is pointless in that I can compare 4e to 3e due to the similarities they have. I can also compare 3e to 2e and so on. Numenera takes the d20 back bone and makes it its own thing. It works. When I said earlier that Numenera is nothing like 4e I didn't mean that it didn't have commonalities to it. An apple and an orange are both fruit, have seeds, and grow on a tree, that's about as far as it goes for comparison. The same holds true with Numenera, which is definitely its own game. [/QUOTE]
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