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Numenera Core Rulebook
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<blockquote data-quote="Rabbitbait" data-source="post: 6925637" data-attributes="member: 60100"><p><strong>5 out of 5 rating for Numenera Core Rulebook</strong></p><p></p><p>A caveat - I've only run D&D games before but have been doing so for the last 36 years (eep).</p><p></p><p>While the setting is a little bare bones (but very nicely done and a very good mix of sci-fi and fantasy), and there are not a lot of modules out there, the game itself plays so easily and quickly that it is just a joy. The GM intrusion mechanic is inspired and the incremental character growth for the players is fantastic.</p><p></p><p>I really like how easy it is for the GM to set the difficulty of any task and then for the player to decide how much effort they want to spend to bring the difficulty down. It really does work well, and the narrative focus of the game has meant that players end up being able to try a lot of things that just would not occur in D&D. And a good dice roll can be the difference between achieving a task adequately and being frigging awesome. For example, in our last game one of the characters jumped through a plate glass window to try and catch up with enemies who were escaping from the ground floor. A bad roll could have seen him bouncing off the glass or getting sliced up badly, but he rolled extremely well so leapt through the glass, rolled with the fall and landed facing the enemies with guns blazing. Just awesome.</p><p></p><p>Excepting that example, I love how the game is centered around discovery rather than combat, and this has made the whole thing a lot more interesting.</p><p></p><p>The game also plays very fast and can easily go in unexpected directions - you have to be prepared to just go with the flow.</p><p></p><p>I am playing this game over Roll20, but it is purely voice and videos of the players and I provide a heap of handouts of pictures and good mood music. The combat has worked perfectly in theatre of the mind, which is something I haven't managed with D&D since 1st edition.</p><p></p><p>In short - this is a breath of fresh air. It is the easiest and best game I have ever DMed. I am now intrigued by the whole Cypher System that holds it together and will be looking at 'The Strange' in the future.</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 6925637, member: 60100"] [b]5 out of 5 rating for Numenera Core Rulebook[/b] A caveat - I've only run D&D games before but have been doing so for the last 36 years (eep). While the setting is a little bare bones (but very nicely done and a very good mix of sci-fi and fantasy), and there are not a lot of modules out there, the game itself plays so easily and quickly that it is just a joy. The GM intrusion mechanic is inspired and the incremental character growth for the players is fantastic. I really like how easy it is for the GM to set the difficulty of any task and then for the player to decide how much effort they want to spend to bring the difficulty down. It really does work well, and the narrative focus of the game has meant that players end up being able to try a lot of things that just would not occur in D&D. And a good dice roll can be the difference between achieving a task adequately and being frigging awesome. For example, in our last game one of the characters jumped through a plate glass window to try and catch up with enemies who were escaping from the ground floor. A bad roll could have seen him bouncing off the glass or getting sliced up badly, but he rolled extremely well so leapt through the glass, rolled with the fall and landed facing the enemies with guns blazing. Just awesome. Excepting that example, I love how the game is centered around discovery rather than combat, and this has made the whole thing a lot more interesting. The game also plays very fast and can easily go in unexpected directions - you have to be prepared to just go with the flow. I am playing this game over Roll20, but it is purely voice and videos of the players and I provide a heap of handouts of pictures and good mood music. The combat has worked perfectly in theatre of the mind, which is something I haven't managed with D&D since 1st edition. In short - this is a breath of fresh air. It is the easiest and best game I have ever DMed. I am now intrigued by the whole Cypher System that holds it together and will be looking at 'The Strange' in the future. [/QUOTE]
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